SmartAudio/package/allwinner/nativepower/libscenemanager/include/np_scene_utils.h

84 lines
2.3 KiB
C
Executable File

/*
* Copyright (C) 2016 Allwinnertech
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __NP_SCENE_UTILS_H__
#define __NP_SCENE_UTILS_H__
typedef struct {
int (*SetBootLock) (const char *boot_lock);
int (*SetRoomAge) (const char *room_age);
int (*SetCpuFreq) (const char *cpu_freq);
int (*SetCpuFreqMax) (const char *cpu_freq_max);
int (*SetCpuFreqMin) (const char *cpu_freq_min);
int (*SetCpuGov) (const char *cpu_gov);
int (*SetCpuHot) (const char *cpu_hot);
int (*SetCpuOnline) (const char *cpu_online);
int (*GetCpuFreq) (char *cpu_freq, size_t len);
int (*GetCpuGov) (char *gov, size_t len);
int (*GetCpuOnline) (char *cpu_online, size_t len);
} CPU_SCENE_OPS;
typedef struct {
int (*SetGpuFreq) (const char *gpu_freq);
int (*GetGpuFreq) (char *gpu_freq, int len);
} GPU_SCENE_OPS;
typedef struct {
int (*SetDramFreqAdaptive) (const char *pause);
int (*SetDramFreq) (const char *dram_freq);
int (*SetDramFreqMax) (const char *dram_freq_max);
int (*SetDramFreqMin) (const char *dram_freq_min);
int (*GetDramFreq) (char *dram_freq, size_t len);
} DRAM_SCENE_OPS;
typedef struct {
char bootlock[4];
char cpu_freq[16];
char cpu_freq_max[16];
char cpu_freq_min[16];
char roomage[64];
char cpu_gov[16];
char cpu_hot[16];
char cpu_online[16];
} CPU_SCENE;
typedef struct {
char gpu_freq[16];
} GPU_SCENE;
typedef struct {
char dram_adaptive[4];
char dram_freq[16];
char dram_freq_max[16];
char dram_freq_min[16];
} DRAM_SCENE;
typedef struct {
CPU_SCENE cpu;
GPU_SCENE gpu;
DRAM_SCENE dram;
} NP_SCENE;
void *np_get_ops(int sel);
int np_get_scene_config(NP_SCENE * scene, const char *scene_name);
int np_set_scene(NP_SCENE * scene);
int np_get_property(const char *conf_section, const char *conf_name, char *scene, size_t len);
int np_set_property(const char *conf_section, const char *conf_name, const char *scene);
#endif