#ifndef __SCENE_MANAGER_H__ #define __SCENE_MANAGER_H__ #include #if __cplusplus extern "C" { #endif int np_scene_get(char *scene_name, size_t len); int np_scene_change(const char *scene_name); int np_scene_property_get(const char *conf_name, char *conf_buf, size_t len); int np_scene_property_set(char *conf_name, char *conf_buf); int acquire_wake_lock(const char *id); int release_wake_lock(const char *id); int get_wake_lock_count(void); int np_cpu_freq_get(char *freq, size_t len); int np_cpu_gov_get(char *gov, size_t len); int np_cpu_online_get(char *online, size_t len); int np_dram_freq_get(char *freq, size_t len); int np_gpu_freq_get(char *freq, size_t len); int np_cpu_freq_set(const char *freq); int np_dram_freq_set(const char *freq); int np_gpu_freq_set(const char *freq); #if __cplusplus } #endif #endif