#ifndef _SHADERYUV_TO_RGB_H_ #define _SHADERYUV_TO_RGB_H_ #include #include #include #include #include #include #include #include #include #include #include /*YUV*/ static GLuint g_texYId; static GLuint g_texUId; static GLuint g_texVId; static GLuint simpleProgram; GLuint shaderHandle; /*EGL*/ static EGLDisplay dpy; static EGLSurface surface; static EGLContext context; fbdev_window Ewin; static char * g_buffer = NULL; static int g_width = 0; static int g_height = 0; static char * mgbuf = NULL; typedef unsigned short index_t; enum { ATTRIB_VERTEX, ATTRIB_TEXTURE, }; typedef struct { unsigned int window_height; unsigned int window_width; unsigned int depth; unsigned int fsaa; } mmark_context; typedef struct { int scr_width; int scr_height; }SCRresource; typedef struct { int x; int y; int width; int height; }Position; typedef struct { int yuv_width; int yuv_height; int yuv_size; }YuvResource; char *ShaderYUVtoRGB(const char *yuv_path, SCRresource * scr_resource, YuvResource * yuv_resource, Position *position); #endif