/* * This confidential and proprietary software may be used only as * authorised by a licensing agreement from ARM Limited * (C) COPYRIGHT 2008-2010, 2013-2014, 2017 ARM Limited * ALL RIGHTS RESERVED * The entire notice above must be reproduced on all authorised * copies and copies may only be made to the extent permitted * by a licensing agreement from ARM Limited. */ #ifndef __EGLPLATFORM_H__ #define __EGLPLATFORM_H__ #ifdef __cplusplus extern "C" { #endif #ifndef EGLAPIENTRY #define EGLAPIENTRY #endif #ifndef EGLAPIENTRYP #define EGLAPIENTRYP EGLAPIENTRY* #endif #ifndef EGLAPI #define EGLAPI extern #endif #include #include typedef fbdev_window *NativeWindowType; typedef void *NativePixmapType; typedef void *NativeDisplayType; #ifdef __cplusplus } #endif /* EGL 1.2 types, renamed for consistency in EGL 1.3 */ typedef NativeDisplayType EGLNativeDisplayType; typedef NativePixmapType EGLNativePixmapType; typedef NativeWindowType EGLNativeWindowType; /* Define EGLint. This must be an integral type large enough to contain * all legal attribute names and values passed into and out of EGL, * whether their type is boolean, bitmask, enumerant (symbolic * constant), integer, handle, or other. * While in general a 32-bit integer will suffice, if handles are * represented as pointers, then EGLint should be defined as a 64-bit * integer type. */ typedef int EGLint; typedef intptr_t EGLAttrib; #endif /* __EGLPLATFORM_H__ */