/* * Copyright (C) 2016 Allwinnertech * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __NP_SCENE_UTILS_H__ #define __NP_SCENE_UTILS_H__ typedef struct { int (*SetBootLock) (const char *boot_lock); int (*SetRoomAge) (const char *room_age); int (*SetCpuFreq) (const char *cpu_freq); int (*SetCpuFreqMax) (const char *cpu_freq_max); int (*SetCpuFreqMin) (const char *cpu_freq_min); int (*SetCpuGov) (const char *cpu_gov); int (*SetCpuHot) (const char *cpu_hot); int (*SetCpuOnline) (const char *cpu_online); int (*GetCpuFreq) (char *cpu_freq, size_t len); int (*GetCpuGov) (char *gov, size_t len); int (*GetCpuOnline) (char *cpu_online, size_t len); } CPU_SCENE_OPS; typedef struct { int (*SetGpuFreq) (const char *gpu_freq); int (*GetGpuFreq) (char *gpu_freq, int len); } GPU_SCENE_OPS; typedef struct { int (*SetDramFreqAdaptive) (const char *pause); int (*SetDramFreq) (const char *dram_freq); int (*SetDramFreqMax) (const char *dram_freq_max); int (*SetDramFreqMin) (const char *dram_freq_min); int (*GetDramFreq) (char *dram_freq, size_t len); } DRAM_SCENE_OPS; typedef struct { char bootlock[4]; char cpu_freq[16]; char cpu_freq_max[16]; char cpu_freq_min[16]; char roomage[64]; char cpu_gov[16]; char cpu_hot[16]; char cpu_online[16]; } CPU_SCENE; typedef struct { char gpu_freq[16]; } GPU_SCENE; typedef struct { char dram_adaptive[4]; char dram_freq[16]; char dram_freq_max[16]; char dram_freq_min[16]; } DRAM_SCENE; typedef struct { CPU_SCENE cpu; GPU_SCENE gpu; DRAM_SCENE dram; } NP_SCENE; void *np_get_ops(int sel); int np_get_scene_config(NP_SCENE * scene, const char *scene_name); int np_set_scene(NP_SCENE * scene); int np_get_property(const char *conf_section, const char *conf_name, char *scene, size_t len); int np_set_property(const char *conf_section, const char *conf_name, const char *scene); #endif