/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2015 Live Networks, Inc. All rights reserved. // A simple UDP source, where every UDP payload is a complete frame // C++ header #ifndef _BASIC_UDP_SOURCE_HH #define _BASIC_UDP_SOURCE_HH #ifndef _FRAMED_SOURCE_HH #include "FramedSource.hh" #endif #ifndef _GROUPSOCK_HH #include "Groupsock.hh" #endif class BasicUDPSource: public FramedSource { public: static BasicUDPSource* createNew(UsageEnvironment& env, Groupsock* inputGS); virtual ~BasicUDPSource(); Groupsock* gs() const { return fInputGS; } private: BasicUDPSource(UsageEnvironment& env, Groupsock* inputGS); // called only by createNew() static void incomingPacketHandler(BasicUDPSource* source, int mask); void incomingPacketHandler1(); private: // redefined virtual functions: virtual void doGetNextFrame(); virtual void doStopGettingFrames(); private: Groupsock* fInputGS; Boolean fHaveStartedReading; }; #endif