/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2015 Live Networks, Inc. All rights reserved. // A filter that breaks up an AC3 audio elementary stream into frames // C++ header #ifndef _AC3_AUDIO_STREAM_FRAMER_HH #define _AC3_AUDIO_STREAM_FRAMER_HH #ifndef _FRAMED_FILTER_HH #include "FramedFilter.hh" #endif class AC3AudioStreamFramer: public FramedFilter { public: static AC3AudioStreamFramer* createNew(UsageEnvironment& env, FramedSource* inputSource, unsigned char streamCode = 0); // If "streamCode" != 0, then we assume that there's a 1-byte code at the beginning of each chunk of data that we read from // our source. If that code is not the value we want, we discard the chunk of data. // However, if "streamCode" == 0 (the default), then we don't expect this 1-byte code. unsigned samplingRate(); void flushInput(); // called if there is a discontinuity (seeking) in the input private: AC3AudioStreamFramer(UsageEnvironment& env, FramedSource* inputSource, unsigned char streamCode); // called only by createNew() virtual ~AC3AudioStreamFramer(); static void handleNewData(void* clientData, unsigned char* ptr, unsigned size, struct timeval presentationTime); void handleNewData(unsigned char* ptr, unsigned size); void parseNextFrame(); private: // redefined virtual functions: virtual void doGetNextFrame(); private: struct timeval currentFramePlayTime() const; private: struct timeval fNextFramePresentationTime; private: // parsing state class AC3AudioStreamParser* fParser; unsigned char fOurStreamCode; friend class AC3AudioStreamParser; // hack }; #endif