2018-12-06 14:17:51 +00:00
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/* SPDX-License-Identifier: BSD-3-Clause
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2018-05-15 09:49:22 +00:00
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*
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2018-12-06 14:17:51 +00:00
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* Copyright 2017 NXP
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2018-05-15 09:49:22 +00:00
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*
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*/
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#ifndef __DPAA_RBTREE_H
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#define __DPAA_RBTREE_H
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#include <rte_common.h>
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/************/
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/* RB-trees */
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/************/
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/* Linux has a good RB-tree implementation, that we can't use (GPL). It also has
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* a flat/hooked-in interface that virtually requires license-contamination in
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* order to write a caller-compatible implementation. Instead, I've created an
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* RB-tree encapsulation on top of linux's primitives (it does some of the work
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* the client logic would normally do), and this gives us something we can
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* reimplement on LWE. Unfortunately there's no good+free RB-tree
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* implementations out there that are license-compatible and "flat" (ie. no
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* dynamic allocation). I did find a malloc-based one that I could convert, but
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* that will be a task for later on. For now, LWE's RB-tree is implemented using
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* an ordered linked-list.
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*
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* Note, the only linux-esque type is "struct rb_node", because it's used
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* statically in the exported header, so it can't be opaque. Our version doesn't
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* include a "rb_parent_color" field because we're doing linked-list instead of
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* a true rb-tree.
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*/
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struct rb_node {
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struct rb_node *prev, *next;
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};
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struct dpa_rbtree {
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struct rb_node *head, *tail;
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};
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#define DPAA_RBTREE { NULL, NULL }
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static inline void dpa_rbtree_init(struct dpa_rbtree *tree)
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{
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tree->head = tree->tail = NULL;
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}
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#define QMAN_NODE2OBJ(ptr, type, node_field) \
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(type *)((char *)ptr - offsetof(type, node_field))
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#define IMPLEMENT_DPAA_RBTREE(name, type, node_field, val_field) \
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static inline int name##_push(struct dpa_rbtree *tree, type *obj) \
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{ \
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struct rb_node *node = tree->head; \
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if (!node) { \
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tree->head = tree->tail = &obj->node_field; \
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obj->node_field.prev = obj->node_field.next = NULL; \
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return 0; \
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} \
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while (node) { \
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type *item = QMAN_NODE2OBJ(node, type, node_field); \
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if (obj->val_field == item->val_field) \
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return -EBUSY; \
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if (obj->val_field < item->val_field) { \
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if (tree->head == node) \
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tree->head = &obj->node_field; \
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else \
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node->prev->next = &obj->node_field; \
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obj->node_field.prev = node->prev; \
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obj->node_field.next = node; \
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node->prev = &obj->node_field; \
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return 0; \
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} \
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node = node->next; \
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} \
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obj->node_field.prev = tree->tail; \
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obj->node_field.next = NULL; \
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tree->tail->next = &obj->node_field; \
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tree->tail = &obj->node_field; \
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return 0; \
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} \
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static inline void name##_del(struct dpa_rbtree *tree, type *obj) \
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{ \
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if (tree->head == &obj->node_field) { \
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if (tree->tail == &obj->node_field) \
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/* Only item in the list */ \
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tree->head = tree->tail = NULL; \
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else { \
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/* Is the head, next != NULL */ \
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tree->head = tree->head->next; \
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tree->head->prev = NULL; \
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} \
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} else { \
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if (tree->tail == &obj->node_field) { \
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/* Is the tail, prev != NULL */ \
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tree->tail = tree->tail->prev; \
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tree->tail->next = NULL; \
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} else { \
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/* Is neither the head nor the tail */ \
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obj->node_field.prev->next = obj->node_field.next; \
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obj->node_field.next->prev = obj->node_field.prev; \
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} \
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} \
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} \
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static inline type *name##_find(struct dpa_rbtree *tree, u32 val) \
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{ \
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struct rb_node *node = tree->head; \
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while (node) { \
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type *item = QMAN_NODE2OBJ(node, type, node_field); \
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if (val == item->val_field) \
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return item; \
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if (val < item->val_field) \
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return NULL; \
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node = node->next; \
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} \
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return NULL; \
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}
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#endif /* __DPAA_RBTREE_H */
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