217 lines
4.5 KiB
C
Executable File
217 lines
4.5 KiB
C
Executable File
/* MikMod sound library
|
|
(c) 1998, 1999 Miodrag Vallat and others - see file AUTHORS for
|
|
complete list.
|
|
|
|
This library is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Library General Public License as
|
|
published by the Free Software Foundation; either version 2 of
|
|
the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Library General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Library General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
02111-1307, USA.
|
|
*/
|
|
|
|
/*==============================================================================
|
|
|
|
$Id: drv_wss.c,v 1.4 2004/02/10 17:52:18 raph Exp $
|
|
|
|
Driver for Windows Sound System under DOS
|
|
|
|
==============================================================================*/
|
|
|
|
/*
|
|
|
|
Written by Andrew Zabolotny <bit@eltech.ru>
|
|
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#ifdef DRV_WSS
|
|
|
|
#ifdef HAVE_UNISTD_H
|
|
#include <unistd.h>
|
|
#endif
|
|
#ifdef HAVE_FCNTL_H
|
|
#include <fcntl.h>
|
|
#endif
|
|
|
|
#include "mikmod_internals.h"
|
|
|
|
#include "doswss.h"
|
|
|
|
static void WSS_CommandLine(CHAR *cmdline)
|
|
{
|
|
char *ptr, *end;
|
|
|
|
if ((ptr=MD_GetAtom("port",cmdline,0))) {
|
|
wss.port = strtol(ptr, &end, 16);
|
|
free(ptr);
|
|
}
|
|
if ((ptr=MD_GetAtom("irq",cmdline,0))) {
|
|
wss.irq = strtol(ptr, &end, 10);
|
|
free(ptr);
|
|
}
|
|
if ((ptr=MD_GetAtom("dma",cmdline,0))) {
|
|
wss.dma = strtol(ptr, &end, 10);
|
|
free(ptr);
|
|
}
|
|
}
|
|
|
|
static BOOL WSS_IsThere(void)
|
|
{
|
|
return wss_detect();
|
|
}
|
|
|
|
static BOOL WSS_Init(void)
|
|
{
|
|
if (!wss_open()) {
|
|
_mm_errno = MMERR_INVALID_DEVICE;
|
|
return 1;
|
|
}
|
|
|
|
/* Adjust mixing frequency according to card capabilities */
|
|
md_mixfreq = wss_adjust_freq(md_mixfreq);
|
|
|
|
return VC_Init();
|
|
}
|
|
|
|
static void WSS_Exit(void)
|
|
{
|
|
VC_Exit();
|
|
wss_close();
|
|
}
|
|
|
|
/* The last buffer byte filled with sound */
|
|
static unsigned int buff_tail = 0;
|
|
|
|
static void WSS_Callback(void)
|
|
{
|
|
unsigned int dma_size, dma_pos;
|
|
ULONG (*mixer)(SBYTE *buf, ULONG todo);
|
|
|
|
wss_query_dma(&dma_size, &dma_pos);
|
|
/* There isn't much sense in filling less than 256 bytes */
|
|
dma_pos &= ~255;
|
|
|
|
/* If nothing to mix, quit */
|
|
if (buff_tail == dma_pos)
|
|
return;
|
|
|
|
if (Player_Paused_internal())
|
|
mixer = VC_SilenceBytes;
|
|
else
|
|
mixer = VC_WriteBytes;
|
|
|
|
/* If DMA pointer still didn't wrapped around ... */
|
|
if (dma_pos > buff_tail) {
|
|
buff_tail += mixer (wss.dma_buff->linear + buff_tail, dma_pos - buff_tail);
|
|
/* If we arrived right to the DMA buffer end, jump to the beginning */
|
|
if (buff_tail >= dma_size)
|
|
buff_tail = 0;
|
|
} else {
|
|
/* If wrapped around, fill first to the end of buffer */
|
|
mixer (wss.dma_buff->linear + buff_tail, dma_size - buff_tail);
|
|
/* Now fill from buffer beginning to current DMA pointer */
|
|
buff_tail = mixer (wss.dma_buff->linear, dma_pos);
|
|
}
|
|
}
|
|
|
|
static void WSS_Update(void)
|
|
{
|
|
/* Do nothing: the real update is done during SB interrupts */
|
|
}
|
|
|
|
static BOOL WSS_PlayStart(void)
|
|
{
|
|
if (VC_PlayStart())
|
|
return 1;
|
|
|
|
/* Set our routine to be called during WSS IRQs */
|
|
buff_tail = 0;
|
|
wss.timer_callback = WSS_Callback;
|
|
|
|
/* Start cyclic DMA transfer */
|
|
if (!wss_start_dma(((md_mode & DMODE_16BITS) ? WSSMODE_16BITS | WSSMODE_SIGNED : 0) |
|
|
((md_mode & DMODE_STEREO) ? WSSMODE_STEREO : 0), md_mixfreq))
|
|
{
|
|
_mm_errno = MMERR_DOSWSS_STARTDMA;
|
|
return 1;
|
|
}
|
|
|
|
/* Enable speaker output */
|
|
wss_output(TRUE);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static BOOL WSS_Reset(void)
|
|
{
|
|
wss_reset();
|
|
VC_Exit();
|
|
return VC_Init();
|
|
}
|
|
|
|
static void WSS_PlayStop(void)
|
|
{
|
|
wss.timer_callback = NULL;
|
|
wss_output(FALSE);
|
|
wss_stop_dma();
|
|
VC_PlayStop();
|
|
}
|
|
|
|
MDRIVER drv_wss =
|
|
{
|
|
NULL,
|
|
"Windows Sound System",
|
|
"Windows Sound System (CS423*,ESS*) v1.0",
|
|
0, 255,
|
|
"wss",
|
|
"port:c:32C,530,604,E80,F40,530:Windows Sound System base I/O port\n"
|
|
"irq:c:2,3,5,7,10,5:Windows Sound System IRQ\n"
|
|
"dma:c:0,1,3,0:Windows Sound System DMA channel\n",
|
|
|
|
WSS_CommandLine,
|
|
WSS_IsThere,
|
|
VC_SampleLoad,
|
|
VC_SampleUnload,
|
|
VC_SampleSpace,
|
|
VC_SampleLength,
|
|
WSS_Init,
|
|
WSS_Exit,
|
|
WSS_Reset,
|
|
VC_SetNumVoices,
|
|
WSS_PlayStart,
|
|
WSS_PlayStop,
|
|
WSS_Update,
|
|
NULL,
|
|
VC_VoiceSetVolume,
|
|
VC_VoiceGetVolume,
|
|
VC_VoiceSetFrequency,
|
|
VC_VoiceGetFrequency,
|
|
VC_VoiceSetPanning,
|
|
VC_VoiceGetPanning,
|
|
VC_VoicePlay,
|
|
VC_VoiceStop,
|
|
VC_VoiceStopped,
|
|
VC_VoiceGetPosition,
|
|
VC_VoiceRealVolume
|
|
};
|
|
|
|
#else /* ifdef DRV_WSS */
|
|
|
|
MISSING(drv_wss);
|
|
|
|
#endif
|
|
|
|
/* ex:set ts=4: */
|