gps/GPSResources/tcpmpVerOld/mikmod/libmikmod/drivers/drv_osx.c

787 lines
23 KiB
C
Executable File

/* MikMod sound library
(c) 1998, 1999, 2000 Miodrag Vallat and others - see file AUTHORS for
complete list.
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.
*/
/*==============================================================================
$Id: drv_osx.c,v 1.5 2004/02/16 17:27:29 raph Exp $
Driver for output via CoreAudio [MacOS X and Darwin].
==============================================================================*/
/*
Written by Axel Wefers <awe@fruitz-of-dojo.de>
Notes:
- if HAVE_PTHREAD (config.h) is defined, an extra thread will be created to fill the buffers.
- if HAVE_PTHREAD is defined, a double buffered method will be used.
- if an unsupported frequency is selected [md_mixfreq], the native device frequency is used.
- if mono playback is selected and is not supported by the device, we will emulate mono
playback.
- if stereo/surround playback is selected and is not supported by the device, DMODE_STEREO
will be deactivated automagically.
Bug fixes by Anders F Bjoerklund <afb@algonet.se>
Changes:
- cleared up in the macro jungle, to see what was going on in the code
- separated "has ability to use pthreads" from "wish to use pthreads"
- moved pthread_cond_wait inside the mutex lock, to avoid a deadlock [!]
- added more than one back buffer, currently left at eight or something
- gave up on whole thread idea, since it stutters if you rescale a window
- moved a #pragma mark and added DRV_OSX/MISSING, for non-Darwin compiles
- added support for float-point buffers, to avoid the conversion and copying
Future ideas: (TODO)
- support possibly partially filled buffers from libmikmod
- clean up the rest of the code and lose even more macros
- use hardware preferred native size for the sample buffers
- Altivec optimizations of the various vector transforms
- provide a PPC64 version of the library, for PowerMac G5
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "mikmod_internals.h"
#ifdef DRV_OSX
//_______________________________________________________________________________________________INCLUDES
#pragma mark INCLUDES
#include <CoreAudio/AudioHardware.h>
#pragma mark -
//________________________________________________________________________________________________DEFINES
#pragma mark DEFINES
#define SOUND_BUFFER_SCALE_8BIT (1.0f / 128.0f) /* CoreAudio requires float input. */
#define SOUND_BUFFER_SCALE_16BIT (1.0f / 32768.0f) /* CoreAudio requires float input. */
#define SOUND_BUFFER_SIZE 4096 /* The buffersize libmikmod will use. */
#define USE_FILL_THREAD 0 /* Use an extra thread to fill the buffers ? */
#ifndef HAVE_PTHREAD
#undef USE_FILL_THREAD
#define USE_FILL_THREAD 0 /* must have pthread supports to use thread */
#endif
#define NUMBER_BACK_BUFFERS 8 /* Number of back buffers for the thread */
#define DEBUG_TRACE_THREADS 0
#pragma mark -
//_________________________________________________________________________________________________MACROS
#pragma mark MACROS
#define CHECK_ERROR(ERRNO, RESULT) if (RESULT != kAudioHardwareNoError) \
{ \
_mm_errno = ERRNO; \
return(1); \
}
#define SET_PROPS() if (AudioDeviceSetProperty (gSoundDeviceID, NULL, 0, 0, \
kAudioDevicePropertyStreamFormat, \
myPropertySize, &mySoundBasicDescription)) \
{ \
CHECK_ERROR \
( \
MMERR_OSX_BAD_PROPERTY, \
AudioDeviceGetProperty (gSoundDeviceID, 0, 0, \
kAudioDevicePropertyStreamFormat, \
&myPropertySize, &mySoundBasicDescription) \
); \
}
#define SET_STEREO() switch (mySoundBasicDescription.mChannelsPerFrame) \
{ \
case 1: \
md_mode &= ~DMODE_STEREO; \
gBufferMono2Stereo = 0; \
break; \
case 2: \
if (md_mode & DMODE_STEREO) \
gBufferMono2Stereo = 0; \
else \
gBufferMono2Stereo = 1; \
break; \
default: \
_mm_errno = MMERR_OSX_SET_STEREO; \
return(1); \
}
#define FILL_BUFFER(_buffer,_size) \
if (Player_Paused()) \
{ \
MUTEX_LOCK (vars); \
VC_SilenceBytes ((SBYTE*) (_buffer), (ULONG) (_size)); \
MUTEX_UNLOCK (vars); \
} \
else \
{ \
MUTEX_LOCK (vars); \
VC_WriteBytes ((SBYTE*) (_buffer), (ULONG) ((_size))); \
MUTEX_UNLOCK (vars); \
}
#pragma mark -
//_________________________________________________________________________________________________GLOBALS
#pragma mark GLOBALS
#if USE_FILL_THREAD
static pthread_t gBufferFillThread;
static pthread_mutex_t gBufferMutex;
static pthread_cond_t gBufferCondition;
static Boolean gExitBufferFillThread = 0;
static int gCurrentPlayBuffer;
static int gCurrentFillBuffer;
static unsigned char *gSoundBackBuffer[NUMBER_BACK_BUFFERS];
#else
static unsigned char *gSoundBuffer = NULL;
#endif /* USE_FILL_THREAD */
static AudioDeviceID gSoundDeviceID;
static UInt32 gInBufferSize;
static Boolean gIOProcIsInstalled = 0,
gDeviceHasStarted = 0,
gBufferMono2Stereo = 0;
static OSStatus (*gAudioIOProc) (AudioDeviceID, const AudioTimeStamp *,
const AudioBufferList *, const AudioTimeStamp *,
AudioBufferList *, const AudioTimeStamp *, void *);
#pragma mark -
//____________________________________________________________________________________FUNCTION_pROTOTYPES
#pragma mark FUNCTION PROTOTYPES
#if USE_FILL_THREAD
static void * OSX_FillBuffer (void *);
#endif /* USE_FILL_THREAD */
static OSStatus OSX_AudioIOProc8Bit (AudioDeviceID, const AudioTimeStamp *,
const AudioBufferList *, const AudioTimeStamp *, AudioBufferList *,
const AudioTimeStamp *, void *);
static OSStatus OSX_AudioIOProc16Bit (AudioDeviceID, const AudioTimeStamp *,
const AudioBufferList *, const AudioTimeStamp *, AudioBufferList *,
const AudioTimeStamp *, void *);
static OSStatus OSX_AudioIOProcFloat (AudioDeviceID, const AudioTimeStamp *,
const AudioBufferList *, const AudioTimeStamp *, AudioBufferList *,
const AudioTimeStamp *, void *);
static BOOL OSX_IsPresent (void);
static BOOL OSX_Init (void);
static void OSX_Exit (void);
static BOOL OSX_PlayStart (void);
static void OSX_PlayStop (void);
static void OSX_Update (void);
#pragma mark -
//_______________________________________________________________________________________OSX_FillBuffer()
#if USE_FILL_THREAD
static void * OSX_FillBuffer (void *theID)
{
unsigned char *buffer;
int done;
while (1)
{
done = 0;
while (!done)
{
// shall the thread exit?
if (gExitBufferFillThread) pthread_exit (NULL);
pthread_mutex_lock (&gBufferMutex);
if ((gCurrentFillBuffer+1) % NUMBER_BACK_BUFFERS != gCurrentPlayBuffer)
{
#if DEBUG_TRACE_THREADS
fprintf(stderr,"filling buffer #%d\n", gCurrentFillBuffer);
#endif
buffer = gSoundBackBuffer[gCurrentFillBuffer];
if (++gCurrentFillBuffer >= NUMBER_BACK_BUFFERS)
gCurrentFillBuffer = 0;
// fill the buffer...
FILL_BUFFER (buffer, gInBufferSize);
}
else
{
// we are caught up now, give it a rest
done = 1;
}
pthread_mutex_unlock (&gBufferMutex);
}
pthread_mutex_lock (&gBufferMutex);
// wait for the next buffer-fill request...
pthread_cond_wait (&gBufferCondition, &gBufferMutex);
pthread_mutex_unlock (&gBufferMutex);
}
return (theID);
}
#endif /* USE_FILL_THREAD */
//__________________________________________________________________________________OSX_AudioIOProc8Bit()
static OSStatus OSX_AudioIOProc8Bit (AudioDeviceID inDevice,
const AudioTimeStamp *inNow,
const AudioBufferList *inInputData,
const AudioTimeStamp *inInputTime,
AudioBufferList *outOutputData,
const AudioTimeStamp *inOutputTime,
void *inClientData)
{
register float *myOutBuffer = (float *) outOutputData->mBuffers[0].mData;
register UInt8 *myInBuffer;
register UInt32 i;
#if USE_FILL_THREAD
pthread_mutex_lock (&gBufferMutex);
#if DEBUG_TRACE_THREADS
fprintf(stderr,"playing buffer #%d\n", gCurrentPlayBuffer);
#endif
myInBuffer = (UInt8 *) gSoundBackBuffer[gCurrentPlayBuffer];
if (++gCurrentPlayBuffer >= NUMBER_BACK_BUFFERS)
gCurrentPlayBuffer = 0;
// fill her up, please ...
pthread_cond_signal (&gBufferCondition);
pthread_mutex_unlock (&gBufferMutex);
#else
myInBuffer = (UInt8 *) gSoundBuffer;
FILL_BUFFER(gSoundBuffer, gInBufferSize);
#endif /* USE_FILL_THREAD */
if (gBufferMono2Stereo)
{
for (i = 0; i < SOUND_BUFFER_SIZE >> 1; i++)
{
myOutBuffer[1] = myOutBuffer[0] = (*myInBuffer++) * SOUND_BUFFER_SCALE_8BIT;
myOutBuffer+=2;
}
}
else
{
for (i = 0; i < SOUND_BUFFER_SIZE; i++)
{
*myOutBuffer++ = (*myInBuffer++) * SOUND_BUFFER_SCALE_8BIT;
}
}
return 0;
}
//_________________________________________________________________________________OSX_AudioIOProc16Bit()
static OSStatus OSX_AudioIOProc16Bit (AudioDeviceID inDevice,
const AudioTimeStamp *inNow,
const AudioBufferList *inInputData,
const AudioTimeStamp *inInputTime,
AudioBufferList *outOutputData,
const AudioTimeStamp *inOutputTime,
void *inClientData)
{
register float *myOutBuffer = (float *) outOutputData->mBuffers[0].mData;
register SInt16 *myInBuffer;
register UInt32 i;
#if USE_FILL_THREAD
pthread_mutex_lock (&gBufferMutex);
#if DEBUG_TRACE_THREADS
fprintf(stderr,"playing buffer #%d\n", gCurrentPlayBuffer);
#endif
myInBuffer = (SInt16 *) gSoundBackBuffer[gCurrentPlayBuffer];
if (++gCurrentPlayBuffer >= NUMBER_BACK_BUFFERS)
gCurrentPlayBuffer = 0;
// ... and check the oil too
pthread_cond_signal (&gBufferCondition);
pthread_mutex_unlock (&gBufferMutex);
#else
myInBuffer = (SInt16 *) gSoundBuffer;
FILL_BUFFER(gSoundBuffer, gInBufferSize);
#endif /* USE_FILL_THREAD */
if (gBufferMono2Stereo)
{
for (i = 0; i < SOUND_BUFFER_SIZE >> 1; i++)
{
myOutBuffer[1] = myOutBuffer[0] = (*myInBuffer++) * SOUND_BUFFER_SCALE_16BIT;
myOutBuffer+=2;
}
}
else
{
for (i = 0; i < SOUND_BUFFER_SIZE; i++)
{
*myOutBuffer++ = (*myInBuffer++) * SOUND_BUFFER_SCALE_16BIT;
}
}
return 0;
}
//_________________________________________________________________________________OSX_AudioIOProcFloat()
static OSStatus OSX_AudioIOProcFloat (AudioDeviceID inDevice,
const AudioTimeStamp *inNow,
const AudioBufferList *inInputData,
const AudioTimeStamp *inInputTime,
AudioBufferList *outOutputData,
const AudioTimeStamp *inOutputTime,
void *inClientData)
{
register float *myOutBuffer = (float *) outOutputData->mBuffers[0].mData;
register float *myInBuffer;
register UInt32 i;
#if USE_FILL_THREAD
pthread_mutex_lock (&gBufferMutex);
#if DEBUG_TRACE_THREADS
fprintf(stderr,"playing buffer #%d\n", gCurrentPlayBuffer);
#endif
myInBuffer = (float *) gSoundBackBuffer[gCurrentPlayBuffer];
if (++gCurrentPlayBuffer >= NUMBER_BACK_BUFFERS)
gCurrentPlayBuffer = 0;
// ... perhaps wash the windshield
pthread_cond_signal (&gBufferCondition);
pthread_mutex_unlock (&gBufferMutex);
#else
// avoid copy, if no conversion needed
myInBuffer = (gBufferMono2Stereo) ? (float *) gSoundBuffer : myOutBuffer;
FILL_BUFFER( myInBuffer, gInBufferSize);
#endif /* USE_FILL_THREAD */
if (gBufferMono2Stereo)
{
for (i = 0; i < SOUND_BUFFER_SIZE >> 1; i++)
{
myOutBuffer[1] = myOutBuffer[0] = *myInBuffer++;
myOutBuffer+=2;
}
}
else if (myInBuffer != myOutBuffer)
{
for (i = 0; i < SOUND_BUFFER_SIZE; i++)
{
*myOutBuffer++ = *myInBuffer++;
}
}
return 0;
}
//________________________________________________________________________________________OSX_IsPresent()
static BOOL OSX_IsPresent (void)
{
// bad boy... have to find a better way!
if (!AudioHardwareGetProperty)
return (0);
return (1);
}
//_____________________________________________________________________________________________OSX_Init()
static BOOL OSX_Init (void)
{
AudioStreamBasicDescription mySoundBasicDescription;
UInt32 myPropertySize, myBufferByteCount;
// get the device...
myPropertySize = sizeof (gSoundDeviceID);
CHECK_ERROR
(
MMERR_DETECTING_DEVICE,
AudioHardwareGetProperty (kAudioHardwarePropertyDefaultOutputDevice,
&myPropertySize, &gSoundDeviceID)
);
if (gSoundDeviceID == kAudioDeviceUnknown)
{
_mm_errno = MMERR_OSX_UNKNOWN_DEVICE;
return(1);
}
// get the device format...
myPropertySize = sizeof (mySoundBasicDescription);
CHECK_ERROR
(
MMERR_OSX_BAD_PROPERTY,
AudioDeviceGetProperty (gSoundDeviceID, 0, 0, kAudioDevicePropertyStreamFormat,
&myPropertySize, &mySoundBasicDescription)
);
// set up basic md_mode, just to be secure...
md_mode |= DMODE_SOFT_MUSIC | DMODE_SOFT_SNDFX;
// try the selected mix frequency, if failure, fall back to native frequency...
if (mySoundBasicDescription.mSampleRate != md_mixfreq)
{
mySoundBasicDescription.mSampleRate = md_mixfreq;
SET_PROPS ();
md_mixfreq = mySoundBasicDescription.mSampleRate;
}
// try selected channels, if failure select native channels...
switch (md_mode & DMODE_STEREO)
{
case 0:
if (mySoundBasicDescription.mChannelsPerFrame != 1)
{
mySoundBasicDescription.mChannelsPerFrame = 1;
SET_PROPS ();
SET_STEREO ();
}
break;
case 1:
if (mySoundBasicDescription.mChannelsPerFrame != 2)
{
mySoundBasicDescription.mChannelsPerFrame = 2;
SET_PROPS();
SET_STEREO();
}
break;
}
// linear PCM is required...
if (mySoundBasicDescription.mFormatID != kAudioFormatLinearPCM)
{
_mm_errno = MMERR_OSX_UNSUPPORTED_FORMAT;
return(1);
}
// prepare the buffers...
if (gBufferMono2Stereo)
{
gInBufferSize = SOUND_BUFFER_SIZE >> 1;
}
else
{
gInBufferSize = SOUND_BUFFER_SIZE;
}
if (md_mode & DMODE_FLOAT)
{
gInBufferSize *= sizeof(float);
gAudioIOProc = OSX_AudioIOProcFloat;
}
else if (md_mode & DMODE_16BITS)
{
gInBufferSize *= sizeof(SInt16);
gAudioIOProc = OSX_AudioIOProc16Bit;
}
else
{
gInBufferSize *= sizeof(UInt8);
gAudioIOProc = OSX_AudioIOProc8Bit;
}
myBufferByteCount = SOUND_BUFFER_SIZE * sizeof(float);
CHECK_ERROR
(
MMERR_OSX_BUFFER_ALLOC,
AudioDeviceSetProperty (gSoundDeviceID, NULL, 0, 0, kAudioDevicePropertyBufferSize,
sizeof(myBufferByteCount), &myBufferByteCount)
);
// add our audio IO procedure....
CHECK_ERROR
(
MMERR_OSX_ADD_IO_PROC,
AudioDeviceAddIOProc (gSoundDeviceID, gAudioIOProc, NULL)
);
gIOProcIsInstalled = 1;
#if !USE_FILL_THREAD
// get the buffer memory...
if ((gSoundBuffer = malloc(gInBufferSize)) == NULL)
{
_mm_errno = MMERR_OUT_OF_MEMORY;
return (1);
}
#else
// some thread init...
if (pthread_mutex_init (&gBufferMutex, NULL) ||
pthread_cond_init (&gBufferCondition, NULL))
{
_mm_errno = MMERR_OSX_PTHREAD;
return (1);
}
{
int i;
for (i = 0; i < NUMBER_BACK_BUFFERS; i++)
if ((gSoundBackBuffer[i] = malloc(gInBufferSize)) == NULL)
{
_mm_errno = MMERR_OUT_OF_MEMORY;
return (1);
}
gCurrentPlayBuffer = 0;
gCurrentFillBuffer = 0;
}
#endif /* USE_FILL_THREAD */
// last not least init mikmod...
return VC_Init ();
}
//_____________________________________________________________________________________________OSX_Exit()
static void OSX_Exit (void)
{
if (gDeviceHasStarted)
{
// stop the audio device...
AudioDeviceStop (gSoundDeviceID, gAudioIOProc);
gDeviceHasStarted = 0;
#if USE_FILL_THREAD
// finish the fill buffer thread off...
pthread_mutex_lock (&gBufferMutex);
gExitBufferFillThread = 1;
pthread_mutex_unlock (&gBufferMutex);
pthread_cond_signal(&gBufferCondition);
pthread_join (gBufferFillThread, NULL);
}
// destroy other thread related stuff...
pthread_mutex_destroy (&gBufferMutex);
pthread_cond_destroy (&gBufferCondition);
#else
}
#endif /* USE_FILL_THREAD */
// remove the audio IO proc...
if (gIOProcIsInstalled)
{
AudioDeviceRemoveIOProc (gSoundDeviceID, gAudioIOProc);
gIOProcIsInstalled = 0;
}
#if !USE_FILL_THREAD
// free up the sound buffer...
if (gSoundBuffer)
{
free (gSoundBuffer);
gSoundBuffer = NULL;
}
#else
{
int i;
for ( i = 0; i < NUMBER_BACK_BUFFERS; i++ )
{
// free up the back buffer...
if (gSoundBackBuffer[i])
{
free (gSoundBackBuffer[i]);
gSoundBackBuffer[i] = NULL;
}
}
}
#endif /* USE_FILL_THREAD */
VC_Exit ();
}
//________________________________________________________________________________________OSX_PlayStart()
static BOOL OSX_PlayStart (void)
{
// start virtch...
if (VC_PlayStart ())
{
return (1);
}
// just for security: audio device already playing?
if (gDeviceHasStarted) return (0);
#if USE_FILL_THREAD
// start the buffer fill thread...
gExitBufferFillThread = 0;
if (pthread_create (&gBufferFillThread, NULL, OSX_FillBuffer , NULL))
{
_mm_errno = MMERR_OSX_PTHREAD;
return (1);
}
#endif /* USE_FILL_THREAD */
// start the audio IO Proc...
if (AudioDeviceStart (gSoundDeviceID, gAudioIOProc))
{
_mm_errno = MMERR_OSX_DEVICE_START;
return (1);
}
gDeviceHasStarted = 1;
return (0);
}
//_________________________________________________________________________________________OSX_PlayStop()
static void OSX_PlayStop (void)
{
if (gDeviceHasStarted)
{
// stop the audio IO Proc...
AudioDeviceStop (gSoundDeviceID, gAudioIOProc);
gDeviceHasStarted = 0;
#if USE_FILL_THREAD
// finish the fill buffer thread off...
pthread_mutex_lock (&gBufferMutex);
gExitBufferFillThread = 1;
pthread_mutex_unlock (&gBufferMutex);
pthread_cond_signal (&gBufferCondition);
pthread_join (gBufferFillThread, NULL);
#endif /* USE_FILL_THREAD */
}
// finally tell virtch that playback has stopped...
VC_PlayStop ();
}
//___________________________________________________________________________________________OSX_Update()
static void OSX_Update (void)
{
// do nothing...
}
//________________________________________________________________________________________________drv_osx
MIKMODAPI MDRIVER drv_osx={
NULL,
"CoreAudio Driver",
"CoreAudio Driver v2.1",
0,255,
"osx",
NULL,
NULL,
OSX_IsPresent,
VC_SampleLoad,
VC_SampleUnload,
VC_SampleSpace,
VC_SampleLength,
OSX_Init,
OSX_Exit,
NULL,
VC_SetNumVoices,
OSX_PlayStart,
OSX_PlayStop,
OSX_Update,
NULL,
VC_VoiceSetVolume,
VC_VoiceGetVolume,
VC_VoiceSetFrequency,
VC_VoiceGetFrequency,
VC_VoiceSetPanning,
VC_VoiceGetPanning,
VC_VoicePlay,
VC_VoiceStop,
VC_VoiceStopped,
VC_VoiceGetPosition,
VC_VoiceRealVolume
};
//____________________________________________________________________________________________________EOF
#else
MISSING(drv_osx);
#endif /* DRV_OSX */