gps/GPSResources/tcpmpVerOld/PlayerTest1/PlayerTest1Dlg.cpp

137 lines
3.5 KiB
C++
Executable File

// PlayerTest1Dlg.cpp : 实现文件
//
#include "stdafx.h"
#include "PlayerTest1.h"
#include "PlayerTest1Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CPlayerTest1Dlg 对话框
CPlayerTest1Dlg::CPlayerTest1Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CPlayerTest1Dlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CPlayerTest1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_STATIC_MEDIA, m_labMedia);
DDX_Control(pDX, IDC_BUTTON_OPEN, m_butOpen);
DDX_Control(pDX, IDC_BUTTON_PLAY, m_butPlay);
DDX_Control(pDX, IDC_BUTTON_PAUSE, m_butPause);
DDX_Control(pDX, IDC_BUTTON_PRE, m_butPre);
DDX_Control(pDX, IDC_BUTTON_NEXT, m_butNext);
DDX_Control(pDX, IDC_BUTTON_STOP, m_butStop);
}
BEGIN_MESSAGE_MAP(CPlayerTest1Dlg, CDialog)
#if defined(_DEVICE_RESOLUTION_AWARE) && !defined(WIN32_PLATFORM_WFSP)
ON_WM_SIZE()
#endif
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON_OPEN, &CPlayerTest1Dlg::OnBnClickedButtonOpen)
ON_BN_CLICKED(IDC_BUTTON_PLAY, &CPlayerTest1Dlg::OnBnClickedButtonPlay)
ON_BN_CLICKED(IDC_BUTTON_PAUSE, &CPlayerTest1Dlg::OnBnClickedButtonPause)
ON_BN_CLICKED(IDC_BUTTON_PRE, &CPlayerTest1Dlg::OnBnClickedButtonPre)
ON_BN_CLICKED(IDC_BUTTON_NEXT, &CPlayerTest1Dlg::OnBnClickedButtonNext)
ON_BN_CLICKED(IDC_BUTTON_STOP, &CPlayerTest1Dlg::OnBnClickedButtonStop)
ON_STN_CLICKED(IDC_STATIC_MEDIA, &CPlayerTest1Dlg::OnStnClickedStaticMedia)
END_MESSAGE_MAP()
// CPlayerTest1Dlg 消息处理程序
BOOL CPlayerTest1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
#ifdef WIN32_PLATFORM_WFSP
if (!m_dlgCommandBar.Create(this) ||
!m_dlgCommandBar.InsertMenuBar(IDR_MAINFRAME))
{
TRACE0("未能创建 CommandBar\n");
return FALSE; // 未能创建
}
#endif // WIN32_PLATFORM_WFSP
// TODO: 在此添加额外的初始化代码
MoveWindow(0,0,320,240);
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
#if defined(_DEVICE_RESOLUTION_AWARE) && !defined(WIN32_PLATFORM_WFSP)
void CPlayerTest1Dlg::OnSize(UINT /*nType*/, int /*cx*/, int /*cy*/)
{
DRA::RelayoutDialog(
AfxGetInstanceHandle(),
this->m_hWnd,
DRA::GetDisplayMode() != DRA::Portrait ?
MAKEINTRESOURCE(IDD_PLAYERTEST1_DIALOG_WIDE) :
MAKEINTRESOURCE(IDD_PLAYERTEST1_DIALOG));
}
#endif
void CPlayerTest1Dlg::OnBnClickedButtonOpen()
{
// TODO: 在此添加控件通知处理程序代码
CRect rc;
m_labMedia.GetClientRect(&rc);
m_TcpPlayer.Init("0.01",1);
m_TcpPlayer.SetDisplayRect(&rc);
}
void CPlayerTest1Dlg::OnBnClickedButtonPlay()
{
// TODO: 在此添加控件通知处理程序代码
m_TcpPlayer.Play(true);
}
void CPlayerTest1Dlg::OnBnClickedButtonPause()
{
// TODO: 在此添加控件通知处理程序代码
m_TcpPlayer.Play(false);
}
void CPlayerTest1Dlg::OnBnClickedButtonPre()
{
// TODO: 在此添加控件通知处理程序代码
CString str;
str.Format(L"%d",m_TcpPlayer.GetDuration());
MessageBox(str);
}
void CPlayerTest1Dlg::OnBnClickedButtonNext()
{
// TODO: 在此添加控件通知处理程序代码
CWnd* pWnd = GetDesktopWindow();
if (pWnd)
{
pWnd->Invalidate();
Invalidate();
}
}
void CPlayerTest1Dlg::OnBnClickedButtonStop()
{
// TODO: 在此添加控件通知处理程序代码
m_TcpPlayer.Stop();
}
void CPlayerTest1Dlg::OnStnClickedStaticMedia()
{
// TODO: 在此添加控件通知处理程序代码
MessageBox(L"XX");
}