101 lines
2.2 KiB
C++
Executable File
101 lines
2.2 KiB
C++
Executable File
// MusicPlayerDlg.h : 头文件
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//
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#include "BmpButton.h"
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#include "BmpProgress.h"
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#include "TcpmpPlayer.h"
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#pragma once
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// 定时器回调函数
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void PlayerTimeProc(UINT uTimerID,UINT uMsg,DWORD_PTR dwUser,DWORD_PTR dw1,DWORD dw2);
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int PlayerNotifyProc(LPVOID pWnd, int Id, int Value);
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// CMusicPlayerDlg 对话框
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class CMusicPlayerDlg : public CDialog
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{
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private:
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CDC m_BgDC;
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CFont m_txtTimeFont;
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CFont m_txtTitleFont;
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CFont m_txtClipFont;
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bool m_InitDC;
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CDC m_MemDC;
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UINT m_Volume;
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CString m_CurrentFile;
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CString m_CurrentTime;
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CString m_CurentDuration;
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MMRESULT m_Timer;
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// 构造
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public:
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CMusicPlayerDlg(CWnd* pParent = NULL); // 标准构造函数
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~CMusicPlayerDlg();
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CTcpmpPlayer m_TcpPlayer;
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// 对话框数据
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enum { IDD = IDD_MUSICPLAYER_DIALOG };
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#ifdef WIN32_PLATFORM_WFSP
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protected: // 控件条嵌入成员
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CCommandBar m_dlgCommandBar;
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#endif // WIN32_PLATFORM_WFSP
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
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// 实现
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protected:
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HICON m_hIcon;
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// 生成的消息映射函数
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virtual BOOL OnInitDialog();
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#if defined(_DEVICE_RESOLUTION_AWARE) && !defined(WIN32_PLATFORM_WFSP)
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afx_msg void OnSize(UINT /*nType*/, int /*cx*/, int /*cy*/);
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#endif
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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public:
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afx_msg void OnPaint();
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public:
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CBmpButton m_butClose;
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public:
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afx_msg void OnBnClickedButtonClose();
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public:
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CBmpButton m_butPlay;
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public:
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afx_msg void OnBnClickedButtonPlaypause();
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public:
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CBmpButton m_butStop;
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public:
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afx_msg void OnBnClickedButtonStop();
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public:
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CBmpButton m_butPre;
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public:
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afx_msg void OnBnClickedButtonPre();
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public:
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CBmpButton m_butNext;
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public:
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afx_msg void OnBnClickedButtonNext();
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public:
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CBmpButton m_butAdd;
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public:
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CBmpButton m_butVolDec;
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public:
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CBmpButton m_butSound;
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public:
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afx_msg void OnBnClickedButtonSound();
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public:
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// 绘制音量
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void DrawVolume(CDC* pDC);
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public:
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afx_msg void OnBnClickedButtonVoldec();
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public:
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afx_msg void OnBnClickedButtonVoladd();
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public:
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CString GetFileName(CString sPathName);
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public:
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CBmpProgress m_prgFile;
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public:
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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};
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