gps/GPSResources/tcpmp/common/palmos/waveout_palmos.c

754 lines
20 KiB
C
Executable File

/*****************************************************************************
*
* This program is free software ; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: waveout_palmos.c 623 2006-02-01 13:19:15Z picard $
*
* The Core Pocket Media Player
* Copyright (c) 2004-2005 Gabor Kovacs
*
****************************************************************************/
#include "../common.h"
#if defined(TARGET_PALMOS)
#define DRVBUFFER 4096
#define BUFFER_MIN 4*DRVBUFFER
#define BUFFER_MUSIC 65536*8
#define BUFFER_VIDEO 65536
#define VOLLIMIT (16384-64)
#include "pace.h"
typedef struct waveout_palm
{
waveout_base Base;
SndStreamRef Stream;
sysregs SysRegs;
void* PCMCopy;
int CopySpeed;
bool_t Mute;
int Volume;
int PreAmp;
int Pan;
bool_t Play;
bool_t Started;
fraction Speed;
fraction SpeedTime;
buffer Buffer;
bool_t BufferMode;
int VolumeRamp;
int BytePerSample; // output bytes per sample
int BytePerSec; // output bytes per seconds (before speed adjustment)
int SpeedBytePerSec; // speed adjusted BytePerSec
int Ratio; //input to output bytepersec (8.8 fixed point)
int Skip;
int DrvBufferSize;
tick_t DrvBufferDelay;
tick_t BufferTick;
tick_t Tick;
int TimeRef;
int BenchSpeed;
int BenchLeft;
bool_t AlwaysClose;
bool_t Force16Bits;
int Vol;
Boolean Native;
m68kcallback CallBack;
} waveout_palm;
#define WAVEOUT(p) ((waveout_palm*)((char*)(p)-OFS(waveout_palm,Base.Timer)))
static void ManualSleep(int MSec)
{
int t0 = GetTimeTick();
int Wait = (GetTimeFreq()*MSec)/1024;
if (Wait==0) Wait=1;
while (GetTimeTick()-t0<Wait);
}
static int Stop(waveout_palm* p)
{
if (p->Started)
{
p->Started = 0;
SndStreamStop(p->Stream);
ManualSleep(50); // try to make sure callback exited
if (p->AlwaysClose)
{
SndStreamDelete(p->Stream);
p->Stream = 0;
}
p->DrvBufferSize = 0;
p->DrvBufferDelay = 0;
}
return ERR_NONE;
}
static int CreateStream(waveout_palm* p);
static void Start(waveout_palm* p,tick_t CurrTime)
{
if (p->Play && !p->Started && p->Buffer.WritePos != p->Buffer.ReadPos &&
(CurrTime<0 || p->BufferTick <= CurrTime+SHOWAHEAD) &&
(p->Stream || CreateStream(p)==ERR_NONE))
{
p->Started = 1;
SndStreamStart(p->Stream);
}
}
static int UpdateBufferMode(waveout_palm* p)
{
int Size;
if (p->Started)
return ERR_NONE;
BufferPack(&p->Buffer,0);
Size = p->BufferMode ? BUFFER_VIDEO : BUFFER_MUSIC;
if (Context()->LowMemory)
Size >>= 1;
if (Size < BUFFER_MIN)
Size = BUFFER_MIN;
Size = ALIGN16(Size);
DisableOutOfMemory();
for (;Size >= BUFFER_MIN;Size >>= 1)
if (BufferAlloc(&p->Buffer,Size,1))
{
EnableOutOfMemory();
if (p->Buffer.WritePos >= p->Buffer.Allocated)
p->Buffer.WritePos = 0;
return ERR_NONE;
}
EnableOutOfMemory();
ShowOutOfMemory();
return ERR_OUT_OF_MEMORY;
}
static Err Callback(waveout_palm* p,SndStreamRef Stream,void *Buffer,uint32_t Frames)
{
// as a general rule we don't call any OS callbacks here, because
// we only have one emulstate structure and if both threads
// call an m68k syscall this could mean problems...
constplanes SrcPlanes;
planes DstPlanes;
int SrcLength,DstLength;
int WritePos,ReadPos,Length,Speed;
LoadSysRegs(&p->SysRegs);
Length = Frames * p->BytePerSample;
DstPlanes[0] = Buffer;
if (p->Started)
{
WritePos = p->Buffer.WritePos;
ReadPos = p->Buffer.ReadPos;
if (p->DrvBufferSize != Length)
{
//assuming double buffering
p->DrvBufferSize = Length;
p->DrvBufferDelay = Scale(2*Length,TICKSPERSEC,p->SpeedBytePerSec);
}
Speed = p->CopySpeed;
if (Speed <= 0)
{
/* int Middle = p->Buffer.Allocated >> 1;
int Left = ReadPos - WritePos;
if (Left<0)
Left += p->Buffer.Allocated;
Speed = p->BenchSpeed;
if (Left > Middle && p->BenchLeft < Left)
{
Speed -= Left - p->BenchLeft;
if (Speed < SPEED_ONE/8)
Speed = SPEED_ONE/8;
}
if (Left < Middle && p->BenchLeft > Left)
Speed -= Left - p->BenchLeft;
p->BenchSpeed = Speed;
p->BenchLeft = Left;
*/
Speed = SPEED_ONE;
}
while (Length>0)
{
if (WritePos < ReadPos)
SrcLength = p->Buffer.Allocated - ReadPos;
else
SrcLength = WritePos - ReadPos;
SrcPlanes[0] = p->Buffer.Data + ReadPos;
DstLength = Length;
PCMConvert(p->PCMCopy,DstPlanes,SrcPlanes,&DstLength,&SrcLength,Speed,256);
DstPlanes[0] = (uint8_t*)DstPlanes[0] + DstLength;
Length -= DstLength;
ReadPos += SrcLength;
if (ReadPos == p->Buffer.Allocated)
ReadPos = 0;
if (!DstLength)
break;
}
p->Buffer.ReadPos = ReadPos;
}
if (Length)
memset(DstPlanes[0],(p->Base.Output.Format.Audio.Flags & PCM_UNSIGNED)?0x80:0x00,Length);
return errNone;
}
DLLEXPORT unsigned long WaveOutCallBack(const void *emulStateP, void *userData68KP, Call68KFuncType *call68KFuncP)
{
UInt32 Param[4];
memcpy(Param,userData68KP,16);
return Callback((waveout_palm*)SWAP32(Param[0]),(SndStreamRef)SWAP32(Param[1]),
(void*)SWAP32(Param[2]),SWAP32(Param[3]));
}
static int Process(waveout_palm* p,const packet* Packet,const flowstate* State)
{
constplanes SrcPlanes;
planes DstPlanes;
int Length,SrcLength,DstLength,Left,ReadPos,WritePos;
ReadPos = p->Buffer.ReadPos;
WritePos = p->Buffer.WritePos;
if (!Packet)
{
if (State->DropLevel)
++p->Base.Dropped;
return (!p->Started || !p->Speed.Num || WritePos==ReadPos) ? ERR_NONE : ERR_BUFFER_FULL;
}
DstLength = (Packet->Length * p->Ratio + 255) >> 8; // it may give little larger as needed length
if (DstLength > p->Buffer.Allocated - DRVBUFFER*2)
{
++p->Base.Dropped;
return ERR_NONE; // drop large packets
}
// avoid filling the buffer full (it would mean buffer is empty)
ReadPos -= p->BytePerSample;
if (ReadPos < 0)
ReadPos += p->Buffer.Allocated;
// check if there is enough free space in buffer
Left = ReadPos - WritePos;
if (Left<0)
Left += p->Buffer.Allocated;
if (DstLength > Left)
{
if (!p->Started)
Start(p,State->CurrTime);
if (p->Speed.Num)
return ERR_BUFFER_FULL;
// in benchmark mode we need the package to
// be processed to measure real performance
WritePos = ReadPos - DstLength;
WritePos &= ~3; // align to dword (DstLength is just an approx)
if (WritePos<0)
WritePos += p->Buffer.Allocated;
Left = ReadPos - WritePos;
if (Left<0)
Left += p->Buffer.Allocated;
}
// process packet
SrcPlanes[0] = Packet->Data[0];
SrcPlanes[1] = Packet->Data[1];
Length = Packet->Length;
p->Base.Total += Length;
if (Packet->RefTime >= 0)
{
int Diff = p->Buffer.Allocated - Left; // bytes already in the buffer (with 100% speed)
p->BufferTick = Packet->RefTime - Scale(Diff,TICKSPERSEC,p->BytePerSec) - p->DrvBufferDelay;
if (p->BufferTick < 0)
p->BufferTick = 0;
if (p->Started)
{
// adjust timer if it's already running
int Time = GetTimeTick();
tick_t Tick = Scale(Time-p->TimeRef,p->SpeedTime.Num,p->SpeedTime.Den);
tick_t Old = p->Tick + Tick;
// if difference is little then just adjust (because GetTimeTick() is more linear)
if (abs(Old - p->BufferTick) < TICKSPERSEC/2)
p->BufferTick = Old + ((p->BufferTick - Old) >> 2);
p->Tick = p->BufferTick;
p->TimeRef = Time;
}
}
if (p->Skip)
{
SrcLength = min(p->Skip,Length);
SrcPlanes[0] = (uint8_t*)SrcPlanes[0] + SrcLength;
SrcPlanes[1] = (uint8_t*)SrcPlanes[1] + SrcLength;
Length -= SrcLength;
p->Skip -= SrcLength;
}
while (Length>0)
{
if (ReadPos < WritePos)
DstLength = p->Buffer.Allocated - WritePos;
else
DstLength = ReadPos - WritePos;
DstPlanes[0] = p->Buffer.Data + WritePos;
SrcLength = Length;
PCMConvert(p->Base.PCM,DstPlanes,SrcPlanes,&DstLength,&SrcLength,SPEED_ONE,p->Vol/4); //volume needed only for lifedrive fix
if (p->VolumeRamp < RAMPLIMIT)
p->VolumeRamp = VolumeRamp(p->VolumeRamp,DstPlanes[0],DstLength,&p->Base.Output.Format.Audio);
SrcPlanes[0] = (uint8_t*)SrcPlanes[0] + SrcLength;
SrcPlanes[1] = (uint8_t*)SrcPlanes[1] + SrcLength;
Length -= SrcLength;
WritePos += DstLength;
if (WritePos == p->Buffer.Allocated)
WritePos = 0;
if (!SrcLength) // unaligned input (not supported)
break;
}
p->Buffer.WritePos = WritePos;
if (Length>0 && p->Base.Input.Format.Audio.BlockAlign>0)
p->Skip = p->Base.Input.Format.Audio.BlockAlign - Length % p->Base.Input.Format.Audio.BlockAlign;
if (!p->Started)
Start(p,State->CurrTime);
return ERR_NONE;
}
static int Flush(waveout_palm* p)
{
Stop(p);
p->Skip = 0;
p->VolumeRamp = 0;
p->BufferTick = -1;
p->Buffer.ReadPos = p->Buffer.WritePos = 0;
p->BenchSpeed = SPEED_ONE;
p->BenchLeft = 0;
return ERR_NONE;
}
static int Done(waveout_palm* p)
{
Flush(p);
if (p->Stream)
{
// Tungsten T1 seems to still use one or two callbacks after stopping
SndStreamSetVolume(p->Stream,0);
ManualSleep(100);
SndStreamDelete(p->Stream);
p->Stream = 0;
}
BufferClear(&p->Buffer);
PCMRelease(p->PCMCopy);
p->PCMCopy = NULL;
PCMRelease(p->Base.PCM);
p->Base.PCM = NULL;
return ERR_NONE;
}
static const int32_t VolDb[201] = { //pow(10,(50+N)/49.828)
10,10,11,11,12,12,13,13,14,15,
16,16,17,18,19,20,21,22,23,24,
25,26,27,29,30,32,33,35,36,38,
40,42,44,46,48,50,53,55,58,61,
64,67,70,73,76,80,84,88,92,97,
101,106,111,116,122,128,134,140,147,154,
161,168,176,185,194,203,212,222,233,244,
256,268,280,294,308,322,337,353,370,388,
406,425,445,466,488,512,536,561,588,616,
645,675,707,741,776,812,851,891,933,977,
1024,1072,1123,1176,1232,1290,1351,1415,1482,1552,
1625,1702,1783,1867,1955,2048,2145,2246,2352,2464,
2580,2702,2830,2964,3104,3251,3405,3566,3734,3911,
4096,4290,4493,4705,4928,5161,5405,5661,5928,6209,
6503,6810,7132,7470,7823,8193,8580,8986,9411,9856,
10323,10811,11322,11858,12418,13006,13621,14265,14940,15646,
16386,17161,17973,18823,19713,20646,21622,22645,23716,24838,
26012,27243,28531,29881,31294,32774,34324,35947,37647,39428,
41293,43246,45291,47433,49676,52026,54486,57063,59762,62589,
65549,68649,71896,75296,78857,82587,86493,90584,94868,99355,
104054};
static int UpdateVolume(waveout_palm* p)
{
if (p->Stream)
{
if (p->Mute || p->Volume<0)
p->Vol = 0;
else
{
int PreAmp = p->PreAmp+100;
if (PreAmp<0) PreAmp=0;
if (PreAmp>200) PreAmp=200;
p->Vol = Scale(p->Volume,VolDb[PreAmp],100);
if (p->Vol > VOLLIMIT)
p->Vol = VOLLIMIT;
}
SndStreamSetVolume(p->Stream,p->Vol);
}
return ERR_NONE;
}
static int UpdatePan(waveout_palm* p)
{
if (p->Stream)
SndStreamSetPan(p->Stream,(p->Pan*1024)/100);
return ERR_NONE;
}
static NOINLINE int UpdateSpeed(waveout_palm* p)
{
p->SpeedTime = p->Speed;
p->SpeedTime.Num *= TICKSPERSEC;
p->SpeedTime.Den *= GetTimeFreq();
if (!p->Speed.Num)
p->CopySpeed = 0; //benchmark mode
else
p->CopySpeed = Scale(SPEED_ONE,p->Speed.Num,p->Speed.Den);
p->SpeedBytePerSec = Scale(p->BytePerSec,p->Speed.Den,p->Speed.Num);
p->DrvBufferSize = 0;
p->DrvBufferDelay = 0;
return ERR_NONE;
}
static int CreateStream(waveout_palm* p)
{
SndSampleType Type;
SndStreamWidth Width;
#if defined(_M_IX86)
// this mess is all about avoiding simulator error message (no clue why the orginal pointer is invalid)
static uint8_t CallbackJmp[] = {0xB8,0,0,0,0,0xFF,0xE0};
SndStreamBufferCallback CallbackPtr = (SndStreamBufferCallback)CallbackJmp;
*(SndStreamBufferCallback*)(CallbackJmp+1) = (SndStreamBufferCallback)Callback;
if (!p->Native)
CallbackPtr = (SndStreamBufferCallback)m68kCallBack(p->CallBack,(NativeFuncType*)T("tcpmp.dll\0WaveOutCallBack"));
#else
SndStreamBufferCallback CallbackPtr = (SndStreamBufferCallback)Callback;
if (!p->Native)
CallbackPtr = (SndStreamBufferCallback)m68kCallBack(p->CallBack,WaveOutCallBack);
#endif
if (p->Base.Output.Format.Audio.Bits==16)
{
if (p->Base.Output.Format.Audio.Flags & PCM_SWAPEDBYTES)
Type = sndInt16Big;
else
Type = sndInt16Little;
}
else
if (p->Base.Output.Format.Audio.Bits==8)
{
if (p->Base.Output.Format.Audio.Flags & PCM_UNSIGNED)
Type = sndUInt8;
else
Type = sndInt8;
}
else
return ERR_NOT_SUPPORTED;
switch (p->Base.Output.Format.Audio.Channels)
{
case 1: Width = sndMono; break;
case 2: Width = sndStereo; break;
default:
return ERR_NOT_SUPPORTED;
}
SaveSysRegs(&p->SysRegs);
if (SndStreamCreate(&p->Stream,sndOutput,p->Base.Output.Format.Audio.SampleRate,Type,
Width,CallbackPtr,p,DRVBUFFER,p->Native) != errNone)
return ERR_DEVICE_ERROR;
UpdateVolume(p);
UpdatePan(p);
return ERR_NONE;
}
static void Force16Bits(waveout_palm* p)
{
if (p->Base.Output.Format.Audio.Bits<16)
{
p->Base.Output.Format.Audio.Flags &= ~PCM_UNSIGNED;
p->Base.Output.Format.Audio.Bits = 16;
p->Base.Output.Format.Audio.FracBits = 15;
}
}
static int Init(waveout_palm* p)
{
int Model = QueryPlatform(PLATFORM_MODEL);
int InputRate;
int Result;
if (p->Force16Bits)
Force16Bits(p); // NX80v with MCA2 doesn't like 8bit output?
if (Model == MODEL_LIFEDRIVE)
p->Base.Output.Format.Audio.Flags |= PCM_LIFEDRIVE_FIX;
if (Model == MODEL_TUNGSTEN_T || Model == MODEL_TUNGSTEN_T2 || Model == MODEL_TUNGSTEN_T3)
{
if (Model != MODEL_TUNGSTEN_T3 && p->Base.Output.Format.Audio.SampleRate > 44100) //48000hz unstable on T|T and T2
p->Base.Output.Format.Audio.SampleRate = 44100;
// on my T3 (updated ROM) 24000hz crashes almost always
if (p->Base.Output.Format.Audio.SampleRate > 22050 && p->Base.Output.Format.Audio.SampleRate < 32000)
p->Base.Output.Format.Audio.SampleRate = 32000;
if (p->Base.Output.Format.Audio.SampleRate > 16000 && p->Base.Output.Format.Audio.SampleRate < 22050)
p->Base.Output.Format.Audio.SampleRate = 22050;
if (p->Base.Output.Format.Audio.SampleRate > 11025 && p->Base.Output.Format.Audio.SampleRate < 16000)
p->Base.Output.Format.Audio.SampleRate = 16000;
}
if (Model == MODEL_ZODIAC)
{
// it seems Zodiac doesn't support 48000Hz
if (p->Base.Output.Format.Audio.SampleRate > 44100)
p->Base.Output.Format.Audio.SampleRate = 44100;
}
// in general for digital camera movies:
if (p->Base.Output.Format.Audio.SampleRate > 8000 && p->Base.Output.Format.Audio.SampleRate < 11025)
{
p->Base.Output.Format.Audio.SampleRate = 11025;
Force16Bits(p);
}
if (p->Base.Output.Format.Audio.SampleRate <= 8000)
{
p->Base.Output.Format.Audio.SampleRate = 8000;
Force16Bits(p);
}
InputRate = (p->Base.Input.Format.Audio.Bits/8)*p->Base.Input.Format.Audio.SampleRate;
if (!(p->Base.Input.Format.Audio.Flags & PCM_PLANES))
InputRate *= p->Base.Input.Format.Audio.Channels;
if (!InputRate)
return ERR_NOT_SUPPORTED;
Result = CreateStream(p);
if (Result != ERR_NONE)
return Result;
p->BufferMode = 1;
p->TimeRef = GetTimeTick();
p->BytePerSample = (p->Base.Output.Format.Audio.Bits * p->Base.Output.Format.Audio.Channels)/8;
p->BytePerSec = p->Base.Output.Format.Audio.SampleRate * p->BytePerSample;
p->Ratio = (256 * p->BytePerSec + InputRate - 1) / InputRate;
WaveOutPCM(&p->Base);
p->PCMCopy = PCMCreate(&p->Base.Output.Format.Audio,&p->Base.Output.Format.Audio,0,0);
if (!p->PCMCopy || !p->Base.PCM)
return ERR_OUT_OF_MEMORY;
if (UpdateBufferMode(p) != ERR_NONE)
return ERR_OUT_OF_MEMORY;
UpdateSpeed(p);
return ERR_NONE;
}
static int UpdatePlay(waveout_palm* p)
{
if (p->Play)
{
p->TimeRef = GetTimeTick();
Start(p,p->Tick);
}
else
{
//tick_t Adjust = p->DrvBufferDelay; can be too big jump into the future, which is disturbing at pause
int Tick = GetTimeTick();
Stop(p);
p->Tick += Scale(Tick-p->TimeRef,p->SpeedTime.Num,p->SpeedTime.Den);// + Adjust;
}
return ERR_NONE;
}
static int TimerGet(void* pt, int No, void* Data, int Size)
{
waveout_palm* p = WAVEOUT(pt);
int Result = ERR_INVALID_PARAM;
switch (No)
{
case TIMER_PLAY: GETVALUE(p->Play,bool_t); break;
case TIMER_SPEED: GETVALUE(p->Speed,fraction); break;
case TIMER_TIME:
assert(Size == sizeof(tick_t));
if (p->Speed.Num==0)
*(tick_t*)Data = TIME_BENCH;
else
if (p->Play)
*(tick_t*)Data = p->Tick + Scale(GetTimeTick()-p->TimeRef,p->SpeedTime.Num,p->SpeedTime.Den);
else
*(tick_t*)Data = p->Tick;
Result = ERR_NONE;
break;
}
return Result;
}
static int TimerSet(void* pt, int No, const void* Data, int Size)
{
waveout_palm* p = WAVEOUT(pt);
int Result = ERR_INVALID_PARAM;
switch (No)
{
case TIMER_PLAY: SETVALUECMP(p->Play,bool_t,UpdatePlay(p),EqBool); break;
case TIMER_SPEED: SETVALUECMP(p->Speed,fraction,UpdateSpeed(p),EqFrac); break;
case TIMER_TIME:
assert(Size == sizeof(tick_t));
p->Tick = *(tick_t*)Data;
p->TimeRef = GetTimeTick();
Result = ERR_NONE;
break;
}
return Result;
}
static int Get(waveout_palm* p, int No, void* Data, int Size)
{
int Result = WaveOutBaseGet(&p->Base,No,Data,Size);
switch (No)
{
case AOUT_VOLUME: GETVALUE(p->Volume,int); break;
case AOUT_MUTE: GETVALUE(p->Mute,bool_t); break;
case AOUT_PREAMP: GETVALUE(p->PreAmp,int); break;
case AOUT_PAN: GETVALUE(p->Pan,int); break;
case AOUT_MODE: GETVALUE(p->BufferMode,bool_t); break;
}
return Result;
}
static int Set(waveout_palm* p, int No, const void* Data, int Size)
{
int Result = WaveOutBaseSet(&p->Base,No,Data,Size);
switch (No)
{
case AOUT_VOLUME: SETVALUECMP(p->Volume,int,UpdateVolume(p),EqInt); break;
case AOUT_MUTE: SETVALUECMP(p->Mute,bool_t,UpdateVolume(p),EqBool); break;
case AOUT_PREAMP: SETVALUECMP(p->PreAmp,int,UpdateVolume(p),EqInt); break;
case AOUT_PAN: SETVALUECMP(p->Pan,int,UpdatePan(p),EqInt); break;
case AOUT_MODE: SETVALUECMP(p->BufferMode,bool_t,UpdateBufferMode(p),EqBool); break;
case FLOW_FLUSH:
Result = Flush(p);
break;
}
return Result;
}
static int Create(waveout_palm* p)
{
int Model = QueryPlatform(PLATFORM_MODEL);
UInt32 CompanyID;
UInt32 Version;
if (Model!=MODEL_TUNGSTEN_T && (FtrGet(sysFileCSoundMgr, sndFtrIDVersion, &Version)!=errNone || Version<100))
return ERR_NOT_SUPPORTED;
p->Base.Init = (nodefunc)Init;
p->Base.Done = (nodefunc)Done;
p->Base.Process = (packetprocess)Process;
p->Base.Node.Get = (nodeget)Get;
p->Base.Node.Set = (nodeset)Set;
p->Base.Timer.Class = TIMER_CLASS;
p->Base.Timer.Enum = TimerEnum;
p->Base.Timer.Get = TimerGet;
p->Base.Timer.Set = TimerSet;
p->Base.Quality = 2;
p->Speed.Num = 1;
p->Speed.Den = 1;
FtrGet(sysFtrCreator, sysFtrNumOEMCompanyID, &CompanyID);
FtrGet(sysFtrCreator, sysFtrNumROMVersion, &Version);
// I think MCA2 doesn't like more stop and start sequences. Stream has to deleted and recreated
p->AlwaysClose = CompanyID == 'sony' && sysGetROMVerMajor(Version)==5 && sysGetROMVerMinor(Version)<2;
p->Force16Bits = sysGetROMVerMajor(Version)==5 && sysGetROMVerMinor(Version)<2;
p->Native = 1;
if (Model==MODEL_QDA700)
p->Native = 0; // crashes with ARM callback(?)
return ERR_NONE;
}
static const nodedef WaveOut =
{
sizeof(waveout_palm)|CF_GLOBAL,
WAVEOUT_ID,
AOUT_CLASS,
PRI_DEFAULT,
(nodecreate)Create,
};
void WaveOut_Init()
{
NodeRegisterClass(&WaveOut);
}
void WaveOut_Done()
{
NodeUnRegisterClass(WAVEOUT_ID);
}
#endif