/***************************************************************************** * * This program is free software ; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: settings.h 271 2005-08-09 08:31:35Z picard $ * * The Core Pocket Media Player * Copyright (c) 2004-2005 Gabor Kovacs * ****************************************************************************/ #ifndef __SKIN_H #define __SKIN_H #define SKIN_VIEWPORT 0 #define SKIN_VOLUME 1 #define SKIN_VOLUME_THUMB 2 #define SKIN_SEEK 3 #define SKIN_SEEK_THUMB 4 #define SKIN_PLAY 5 #define SKIN_STOP 6 #define SKIN_NEXT 7 #define SKIN_PREV 8 #define SKIN_FULLSCREEN 9 #define SKIN_FFWD 10 #define SKIN_PLAYLIST 11 #define SKIN_OPEN 12 #define SKIN_MUTE 13 #define SKIN_REPEAT 14 #define SKIN_0 15 #define SKIN_1 16 #define SKIN_ROTATE 17 #define SKIN_TITLE 18 #define SKIN_PLAY_FULLSCREEN 19 #define SKIN_EXIT 20 #define SKIN_SHUFFLE 21 #define MAX_SKINITEM 22 typedef struct skinitem { bool_t Pushed; rect Rect; point PushedPos; rgbval_t ColorFace; rgbval_t ColorText; tchar_t Text[8]; } skinitem; typedef struct skinbitmap { tchar_t Name[32]; int Width; int Height; void* DC; void* Bitmap; } skinbitmap; typedef struct skin { bool_t Valid; bool_t Hidden; bool_t VolumeBar; skinbitmap Bitmap[2]; skinitem Item[MAX_SKINITEM]; } skin; #define MAX_SKIN 3 #ifdef __cplusplus extern "C" { #endif void* SkinLoad(skin* p,void* Wnd,const tchar_t* Path); void SkinFree(skin* p,void*); void SkinDraw(const skin* p,void* DC,rect*); void SkinDrawItem(skin* p,void* Wnd,int n,rect*); void SkinUpdate(skin* p,player* Player,void* Wnd,rect*); int SkinMouse(skin* p,int no,int x,int y,player* Player,int* cmd,void* Wnd,rect*); #ifdef __cplusplus } #endif #endif