# Microsoft Developer Studio Project File - Name="common" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=common - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "common.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "common.mak" CFG="common - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "common - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "common - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "common - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /GX /Zd /O2 /D "NDEBUG" /D "ZLIB_DLL" /D "FASTEST" /D "BUILDFIXED" /D "DYNAMIC_CRC_TABLE" /D "NO_ERRNO_H" /D "MMX" /D "_USRDLL" /D "COMMON_EXPORTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FAcs /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40e /d "NDEBUG" # ADD RSC /l 0x40e /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /map /machine:I386 /out:"../release/common.dll" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "common - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "COMMON_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /D "_DEBUG" /D "ZLIB_DLL" /D "FASTEST" /D "BUILDFIXED" /D "DYNAMIC_CRC_TABLE" /D "NO_ERRNO_H" /D "MMX" /D "_USRDLL" /D "COMMON_EXPORTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40e /d "_DEBUG" # ADD RSC /l 0x40e /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"../debug/common.dll" /pdbtype:sept !ENDIF # Begin Target # Name "common - Win32 Release" # Name "common - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\advanced.c # End Source File # Begin Source File SOURCE=.\audio.c # End Source File # Begin Source File SOURCE=.\bitstrm.c # End Source File # Begin Source File SOURCE=.\buffer.c # End Source File # Begin Source File SOURCE=.\codec.c # End Source File # Begin Source File SOURCE=.\color.c # End Source File # Begin Source File SOURCE=.\context.c # End Source File # Begin Source File SOURCE=.\equalizer.c # End Source File # Begin Source File SOURCE=.\flow.c # End Source File # Begin Source File SOURCE=.\format.c # End Source File # Begin Source File SOURCE=.\format_base.c # End Source File # Begin Source File SOURCE=.\format_subtitle.c # End Source File # Begin Source File SOURCE=.\gzip.c # End Source File # Begin Source File SOURCE=.\helper_base.c # End Source File # Begin Source File SOURCE=.\helper_video.c # End Source File # Begin Source File SOURCE=.\id3tag.c # End Source File # Begin Source File SOURCE=.\idct.c # End Source File # Begin Source File SOURCE=.\node.c # End Source File # Begin Source File SOURCE=.\nulloutput.c # End Source File # Begin Source File SOURCE=.\overlay.c # End Source File # Begin Source File SOURCE=.\parser2.c # End Source File # Begin Source File SOURCE=.\platform.c # End Source File # Begin Source File SOURCE=.\player.c # End Source File # Begin Source File SOURCE=.\playlist.c # End Source File # Begin Source File SOURCE=.\probe.c # End Source File # Begin Source File SOURCE=.\rawaudio.c # End Source File # Begin Source File SOURCE=.\rawimage.c # End Source File # Begin Source File SOURCE=.\str.c # End Source File # Begin Source File SOURCE=.\streams.c # End Source File # Begin Source File SOURCE=.\tchar.c # End Source File # Begin Source File SOURCE=.\timer.c # End Source File # Begin Source File SOURCE=.\tools.c # End Source File # Begin Source File SOURCE=.\video.c # End Source File # Begin Source File SOURCE=.\vlc.c # End Source File # Begin Source File SOURCE=.\waveout.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\advanced.h # End Source File # Begin Source File SOURCE=.\association.h # End Source File # Begin Source File SOURCE=.\audio.h # End Source File # Begin Source File SOURCE=.\bitgolomb.h # End Source File # Begin Source File SOURCE=.\bitstrm.h # End Source File # Begin Source File SOURCE=.\blit.h # End Source File # Begin Source File SOURCE=.\buffer.h # End Source File # Begin Source File SOURCE=.\codec.h # End Source File # Begin Source File SOURCE=.\color.h # End Source File # Begin Source File SOURCE=.\common.h # End Source File # Begin Source File SOURCE=.\context.h # End Source File # Begin Source File SOURCE=.\equalizer.h # End Source File # Begin Source File SOURCE=.\err.h # End Source File # Begin Source File SOURCE=.\file.h # End Source File # Begin Source File SOURCE=.\fixed.h # End Source File # Begin Source File SOURCE=.\flow.h # End Source File # Begin Source File SOURCE=.\format.h # End Source File # Begin Source File SOURCE=.\format_base.h # End Source File # Begin Source File SOURCE=.\gzip.h # End Source File # Begin Source File SOURCE=.\id3tag.h # End Source File # Begin Source File SOURCE=.\idct.h # End Source File # Begin Source File SOURCE=.\mem.h # End Source File # Begin Source File SOURCE=.\multithread.h # End Source File # Begin Source File SOURCE=.\node.h # End Source File # Begin Source File SOURCE=.\nulloutput.h # End Source File # Begin Source File SOURCE=.\overlay.h # End Source File # Begin Source File SOURCE=.\parser.h # End Source File # Begin Source File SOURCE=.\platform.h # End Source File # Begin Source File SOURCE=.\player.h # End Source File # Begin Source File SOURCE=.\playlist.h # End Source File # Begin Source File SOURCE=.\portab.h # End Source File # Begin Source File SOURCE=.\probe.h # End Source File # Begin Source File SOURCE=.\rawaudio.h # End Source File # Begin Source File SOURCE=.\rawimage.h # End Source File # Begin Source File SOURCE=.\str.h # End Source File # Begin Source File SOURCE=.\streams.h # End Source File # Begin Source File SOURCE=.\subtitle.h # End Source File # Begin Source File SOURCE=.\timer.h # End Source File # Begin Source File SOURCE=.\tools.h # End Source File # Begin Source File SOURCE=.\video.h # End Source File # Begin Source File SOURCE=.\vlc.h # End Source File # Begin Source File SOURCE=.\waveout.h # End Source File # End Group # Begin Group "DynCode" # PROP Default_Filter "" # Begin Source File SOURCE=.\dyncode\dyncode.c # End Source File # Begin Source File SOURCE=.\dyncode\dyncode.h # End Source File # Begin Source File SOURCE=.\dyncode\dyncode_arm.c # End Source File # Begin Source File SOURCE=.\dyncode\dyncode_arm.h # End Source File # Begin Source File SOURCE=.\dyncode\dyncode_mips.c # End Source File # Begin Source File SOURCE=.\dyncode\dyncode_mips.h # End Source File # Begin Source File SOURCE=.\dyncode\dyncode_sh3.c # End Source File # Begin Source File SOURCE=.\dyncode\dyncode_sh3.h # End Source File # Begin Source File SOURCE=.\dyncode\dyncode_x86.c # End Source File # End Group # Begin Group "Win32" # PROP Default_Filter "" # Begin Source File SOURCE=.\win32\association_win32.c # End Source File # Begin Source File SOURCE=.\win32\context_win32.c # End Source File # Begin Source File SOURCE=.\win32\dmo_win32.c # End Source File # Begin Source File SOURCE=.\win32\file_win32.c # End Source File # Begin Source File SOURCE=.\win32\mem_win32.c # End Source File # Begin Source File SOURCE=.\win32\multithread_win32.c # End Source File # Begin Source File SOURCE=.\win32\node_win32.c # End Source File # Begin Source File SOURCE=.\win32\platform_win32.c # End Source File # Begin Source File SOURCE=.\win32\str_win32.c # End Source File # Begin Source File SOURCE=.\win32\waveout_win32.c # End Source File # End Group # Begin Group "Lang" # PROP Default_Filter "" # Begin Source File SOURCE=..\lang\lang_en.txt !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build TargetDir=\tcpmp\release InputPath=..\lang\lang_en.txt InputName=lang_en "$(TargetDir)/$(InputName).txt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy "$(InputPath)" "$(TargetDir)" # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build TargetDir=\tcpmp\debug InputPath=..\lang\lang_en.txt InputName=lang_en "$(TargetDir)/$(InputName).txt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy "$(InputPath)" "$(TargetDir)" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\lang\lang_std.txt !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build TargetDir=\tcpmp\release InputPath=..\lang\lang_std.txt InputName=lang_std "$(TargetDir)/$(InputName).txt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy "$(InputPath)" "$(TargetDir)" # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build TargetDir=\tcpmp\debug InputPath=..\lang\lang_std.txt InputName=lang_std "$(TargetDir)/$(InputName).txt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy "$(InputPath)" "$(TargetDir)" # End Custom Build !ENDIF # End Source File # End Group # Begin Group "PalmOS" # PROP Default_Filter "" # Begin Source File SOURCE=.\palmos\association_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\context_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\dia.c # End Source File # Begin Source File SOURCE=.\palmos\dia.h # End Source File # Begin Source File SOURCE=.\palmos\file_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\filedb_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\mem_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\native.s # End Source File # Begin Source File SOURCE=.\palmos\native86.c # End Source File # Begin Source File SOURCE=.\palmos\node_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\pace.c # End Source File # Begin Source File SOURCE=.\palmos\pace.h # End Source File # Begin Source File SOURCE=.\palmos\platform_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\str_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\vfs_palmos.c # End Source File # Begin Source File SOURCE=.\palmos\waveout_palmos.c # End Source File # End Group # Begin Group "PlayList" # PROP Default_Filter "" # Begin Source File SOURCE=.\playlist\asx.c # End Source File # Begin Source File SOURCE=.\playlist\asx.h # End Source File # Begin Source File SOURCE=.\playlist\m3u.c # End Source File # Begin Source File SOURCE=.\playlist\m3u.h # End Source File # Begin Source File SOURCE=.\playlist\pls.c # End Source File # Begin Source File SOURCE=.\playlist\pls.h # End Source File # End Group # Begin Group "Blit" # PROP Default_Filter "" # Begin Source File SOURCE=.\blit\blit_arm_fix.c # End Source File # Begin Source File SOURCE=.\blit\blit_arm_gray.c # End Source File # Begin Source File SOURCE=.\blit\blit_arm_half.c # End Source File # Begin Source File SOURCE=.\blit\blit_arm_packed_yuv.c # End Source File # Begin Source File SOURCE=.\blit\blit_arm_rgb16.c # End Source File # Begin Source File SOURCE=.\blit\blit_arm_stretch.c # End Source File # Begin Source File SOURCE=.\blit\blit_arm_yuv.c # End Source File # Begin Source File SOURCE=.\blit\blit_mips_fix.c # End Source File # Begin Source File SOURCE=.\blit\blit_mips_gray.c # End Source File # Begin Source File SOURCE=.\blit\blit_mmx.asm !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build IntDir=.\Release InputPath=.\blit\blit_mmx.asm InputName=blit_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build IntDir=.\Debug InputPath=.\blit\blit_mmx.asm InputName=blit_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\blit\blit_sh3_fix.c # End Source File # Begin Source File SOURCE=.\blit\blit_sh3_gray.c # End Source File # Begin Source File SOURCE=.\blit\blit_soft.c # End Source File # Begin Source File SOURCE=.\blit\blit_soft.h # End Source File # Begin Source File SOURCE=.\blit\blit_wmmx_fix.c # End Source File # End Group # Begin Group "PCM" # PROP Default_Filter "" # Begin Source File SOURCE=.\pcm\pcm_arm.c # End Source File # Begin Source File SOURCE=.\pcm\pcm_mips.c # End Source File # Begin Source File SOURCE=.\pcm\pcm_sh3.c # End Source File # Begin Source File SOURCE=.\pcm\pcm_soft.c # End Source File # Begin Source File SOURCE=.\pcm\pcm_soft.h # End Source File # End Group # Begin Group "SoftIDCT" # PROP Default_Filter "" # Begin Source File SOURCE=.\softidct\block.h # End Source File # Begin Source File SOURCE=.\softidct\block_c.c # End Source File # Begin Source File SOURCE=.\softidct\block_half.c # End Source File # Begin Source File SOURCE=.\softidct\block_mips64.c # End Source File # Begin Source File SOURCE=.\softidct\block_mx1.c # End Source File # Begin Source File SOURCE=.\softidct\block_mx1.h # End Source File # Begin Source File SOURCE=.\softidct\block_wmmx.c # End Source File # Begin Source File SOURCE=.\softidct\idct_arm.asm # End Source File # Begin Source File SOURCE=.\softidct\idct_arm.s # End Source File # Begin Source File SOURCE=.\softidct\idct_c.c # End Source File # Begin Source File SOURCE=.\softidct\idct_half.c # End Source File # Begin Source File SOURCE=.\softidct\idct_mmx.asm !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build IntDir=.\Release InputPath=.\softidct\idct_mmx.asm InputName=idct_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build IntDir=.\Debug InputPath=.\softidct\idct_mmx.asm InputName=idct_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\softidct\idct_wmmx.asm # End Source File # Begin Source File SOURCE=.\softidct\idct_wmmx.s # End Source File # Begin Source File SOURCE=.\softidct\mcomp4x4_c.c # End Source File # Begin Source File SOURCE=.\softidct\mcomp4x4_mmx.asm !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build IntDir=.\Release InputPath=.\softidct\mcomp4x4_mmx.asm InputName=mcomp4x4_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build IntDir=.\Debug InputPath=.\softidct\mcomp4x4_mmx.asm InputName=mcomp4x4_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\softidct\mcomp_arm.asm # End Source File # Begin Source File SOURCE=.\softidct\mcomp_arm.s # End Source File # Begin Source File SOURCE=.\softidct\mcomp_c.c # End Source File # Begin Source File SOURCE=.\softidct\mcomp_mips32.c # End Source File # Begin Source File SOURCE=.\softidct\mcomp_mips64.c # End Source File # Begin Source File SOURCE=.\softidct\mcomp_mmx.asm !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build IntDir=.\Release InputPath=.\softidct\mcomp_mmx.asm InputName=mcomp_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build IntDir=.\Debug InputPath=.\softidct\mcomp_mmx.asm InputName=mcomp_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\softidct\mcomp_wmmx.asm # End Source File # Begin Source File SOURCE=.\softidct\mcomp_wmmx.s # End Source File # Begin Source File SOURCE=.\softidct\softidct.c # End Source File # Begin Source File SOURCE=.\softidct\softidct.h # End Source File # End Group # Begin Group "CPU" # PROP Default_Filter "" # Begin Source File SOURCE=.\cpu\arm.asm # End Source File # Begin Source File SOURCE=.\cpu\arm.s # End Source File # Begin Source File SOURCE=.\cpu\cpu.c # End Source File # Begin Source File SOURCE=.\cpu\cpu.h # End Source File # Begin Source File SOURCE=.\cpu\mips.c # End Source File # Begin Source File SOURCE=.\cpu\sh3.asm # End Source File # Begin Source File SOURCE=.\cpu\x86.asm !IF "$(CFG)" == "common - Win32 Release" # Begin Custom Build IntDir=.\Release InputPath=.\cpu\x86.asm InputName=x86 "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # Begin Custom Build IntDir=.\Debug InputPath=.\cpu\x86.asm InputName=x86 "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -o "$(IntDir)/$(InputName).obj" $(InputPath) # End Custom Build !ENDIF # End Source File # End Group # Begin Group "ZLib" # PROP Default_Filter "" # Begin Source File SOURCE=.\zlib\adler32.c # End Source File # Begin Source File SOURCE=.\zlib\crc32.c # End Source File # Begin Source File SOURCE=.\zlib\inffast.c # End Source File # Begin Source File SOURCE=.\zlib\inflate.c # End Source File # Begin Source File SOURCE=.\zlib\inftrees.c # End Source File # Begin Source File SOURCE=.\zlib\uncompr.c # End Source File # Begin Source File SOURCE=.\zlib\zutil.c # End Source File # End Group # Begin Group "Overlay" # PROP Default_Filter "" # Begin Source File SOURCE=.\overlay\ddraw.h # End Source File # Begin Source File SOURCE=.\overlay\ddrawce.h # End Source File # Begin Source File SOURCE=.\overlay\overlay_console.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_ddraw.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_ddraw.h # End Source File # Begin Source File SOURCE=.\overlay\overlay_ddrawce.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_direct.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_flytv.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_gapi.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_gdi.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_hires.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_raw.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_s1d13806.c # End Source File # Begin Source File SOURCE=.\overlay\overlay_xscale.c # End Source File # End Group # End Target # End Project