// MediaPlayer.h : main header file for the MEDIAPLAYER application // #include "..\Comm\COMM.h" #if !defined(AFX_MEDIAPLAYER_H__78B4DC92_42D3_4A56_A670_A7B5F939C58C__INCLUDED_) #define AFX_MEDIAPLAYER_H__78B4DC92_42D3_4A56_A670_A7B5F939C58C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CMediaPlayerApp: // See MediaPlayer.cpp for the implementation of this class // class CMediaPlayerApp : public CWinApp { private: int m_Language; // 当前语言 bool m_IsBeep; // 按钮发音 HINSTANCE m_ResourceLib; // 多语言句柄 public: CMediaPlayerApp(); int GetRegLanguage(void); bool GetRegBeep(); HINSTANCE LoadLanguageRes(int iLanguage); HINSTANCE GetResourceLib(void); void PlayMsgSound(int iSound = -1); bool GetBeep(void); int GetLanguage(void); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMediaPlayerApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CMediaPlayerApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; extern CMediaPlayerApp theApp; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MEDIAPLAYER_H__78B4DC92_42D3_4A56_A670_A7B5F939C58C__INCLUDED_)