gps/GPSResources/tcpmp/common/win32/multithread_win32.c

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2019-05-01 12:32:35 +00:00
/*****************************************************************************
*
* This program is free software ; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: multithread_win32.c 343 2005-11-16 20:11:07Z picard $
*
* The Core Pocket Media Player
* Copyright (c) 2004-2005 Gabor Kovacs
*
****************************************************************************/
#include "../common.h"
#if defined(TARGET_WIN32) || defined(TARGET_WINCE)
//#define LOCK_TIMEOUT
#ifndef STRICT
#define STRICT
#endif
#include <windows.h>
#if defined(TARGET_WINCE)
extern BOOL (WINAPI* FuncCeSetThreadQuantum)(HANDLE, DWORD);
#endif
void* LockCreate()
{
#ifndef LOCK_TIMEOUT
void* p = malloc(sizeof(CRITICAL_SECTION));
InitializeCriticalSection((LPCRITICAL_SECTION)p);
return p;
#else
return CreateMutex(NULL,FALSE,NULL);
#endif
}
void LockDelete(void* p)
{
if (p)
{
#ifndef LOCK_TIMEOUT
DeleteCriticalSection((LPCRITICAL_SECTION)p);
free(p);
#else
CloseHandle(p);
#endif
}
}
void LockEnter(void* p)
{
if (p)
#ifndef LOCK_TIMEOUT
EnterCriticalSection((LPCRITICAL_SECTION)p);
#else
while (WaitForSingleObject(p,3000)==WAIT_TIMEOUT)
DebugBreak();
#endif
}
void LockLeave(void* p)
{
if (p)
#ifndef LOCK_TIMEOUT
LeaveCriticalSection((LPCRITICAL_SECTION)p);
#else
ReleaseMutex(p);
#endif
}
int ThreadPriority(void* Thread,int Priority)
{
int Old;
if (!Thread) Thread = GetCurrentThread();
Old = GetThreadPriority(Thread);
#if defined(TARGET_WINCE)
Priority = THREAD_PRIORITY_NORMAL + Priority;
if (Priority > THREAD_PRIORITY_IDLE)
Priority = THREAD_PRIORITY_IDLE;
if (Priority < THREAD_PRIORITY_TIME_CRITICAL)
Priority = THREAD_PRIORITY_TIME_CRITICAL;
SetThreadPriority(Thread,Priority);
if (FuncCeSetThreadQuantum)
{
if (Old == THREAD_PRIORITY_TIME_CRITICAL && Priority != THREAD_PRIORITY_TIME_CRITICAL)
FuncCeSetThreadQuantum(Thread,25);
if (Old != THREAD_PRIORITY_TIME_CRITICAL && Priority == THREAD_PRIORITY_TIME_CRITICAL)
FuncCeSetThreadQuantum(Thread,250);
}
return Old - THREAD_PRIORITY_NORMAL;
#else
Priority = THREAD_PRIORITY_NORMAL - Priority;
if (Priority < THREAD_PRIORITY_IDLE)
Priority = THREAD_PRIORITY_IDLE;
if (Priority > THREAD_PRIORITY_TIME_CRITICAL)
Priority = THREAD_PRIORITY_TIME_CRITICAL;
SetThreadPriority(Thread,Priority);
return -(Old - THREAD_PRIORITY_NORMAL);
#endif
}
bool_t EventWait(void* Handle,int Time) { return WaitForSingleObject(Handle,Time) == WAIT_OBJECT_0; } // -1 = INFINITE
void* EventCreate(bool_t ManualReset,bool_t InitState) { return CreateEvent(NULL,ManualReset,InitState,NULL); }
void EventSet(void* Handle) { SetEvent(Handle); }
void EventReset(void* Handle) { ResetEvent(Handle); }
void EventClose(void* Handle) { CloseHandle(Handle); }
int ThreadId() { return GetCurrentThreadId(); }
void ThreadSleep(int Time) { Sleep(Time); }
void ThreadTerminate(void* Handle)
{
if (Handle && WaitForSingleObject(Handle,5000) == WAIT_TIMEOUT)
TerminateThread(Handle,0);
}
void* ThreadCreate(int(*Start)(void*),void* Parameter,int Quantum)
{
DWORD Id;
HANDLE Handle = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)Start,Parameter,0,&Id);
#if defined(TARGET_WINCE)
if (FuncCeSetThreadQuantum)
FuncCeSetThreadQuantum(Handle,Quantum);
#endif
return Handle;
}
#endif