54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
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>> BUILD INSTRUCTIONS FOR libmikmod FOR MAC OS X
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You can always use the UNIX commandline tools
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instead of the IDE projects in this directory.
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Go to the top level and follow the INSTALL there...
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(Hint: "./configure && make && sudo make install")
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In that case your files will end up under /usr/local.
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The IDE stuff will end up under a "build" directory.
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Mac OS X 10.1 "Puma"
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-------------
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1) Go to the Apple store. http://store.apple.com
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2) Purchase a new version of Mac OS X. (for $129)
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It comes with a newer version Developer Tools.
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Mac OS X 10.2 "Puma"
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-------------
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1) You should be using the December 2002 Dev Tools.
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2) Open "libmikmod.pbproj" with Project Builder.
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Mac OS X 10.3 "Panther"
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-------------
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1) You should be using Xcode 1.1 Dev Tools, or up.
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2) Open "libmikmod.xcode" with the Xcode app.
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The frameworks come in two versions, Carbon and CoreAudio.
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Carbon uses the old Macintosh Sound Manager driver,
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and CoreAudio uses the new Mac OS X CoreAudio driver.
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Unless you are building an application to be used from
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Mac OS 9 too (which these tools won't do anyway), the
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CoreAudio driver is recommended - since it's better...
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Enjoy!
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Anders F Bj<42>rklund <afb@algonet.se>
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http://www.algonet.se/~afb/mikmod
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