# # Setup the Bluetooth compiler options. # # BlueZ is currently the only Bluetooth implementation provided with the SDK. # # However, if you provide your own Bluetooth implementation, if your application is using the manufactory # you can specify ACSDKBLUETOOTHIMPLEMENTATION_LIB as a cmake argument and provide the path to your own component. # See applications/acsdkBlueZBluetoothImplementation for the BlueZ example of this. # # To build with Bluetooth capabilities using the BlueZ implementation, specify: # cmake -DBLUETOOTH_ENABLED=ON -DBLUETOOTH_BLUEZ=ON include(CMakeDependentOption) option(BLUETOOTH_ENABLED "Enable Bluetooth" OFF) option(BLUETOOTH_BLUEZ "Use the BlueZ implementation of Bluetooth" OFF) cmake_dependent_option(BLUETOOTH_BLUEZ_PULSEAUDIO_OVERRIDE_ENDPOINTS "Override PulseAudio BlueZ Endpoints with SDK ones" OFF "BLUETOOTH_BLUEZ" OFF) if (BLUETOOTH_BLUEZ) # To maintain backwards compatibility, when BLUETOOTH_BLUEZ=ON, BLUETOOTH_ENABLED=ON by default. if (NOT BLUETOOTH_ENABLED) set(BLUETOOTH_ENABLED ON) endif() message("Creating ${PROJECT_NAME} with BlueZ implementation of Bluetooth") find_package(PkgConfig) pkg_check_modules(GIO REQUIRED gio-2.0>=2.4) pkg_check_modules(GIO_UNIX REQUIRED gio-unix-2.0>=2.4) pkg_check_modules(SBC REQUIRED sbc) add_definitions(-DBLUETOOTH_BLUEZ) if(BLUETOOTH_BLUEZ_PULSEAUDIO_OVERRIDE_ENDPOINTS) pkg_check_modules(PULSEAUDIO REQUIRED libpulse>=8.0) add_definitions(-DBLUETOOTH_BLUEZ_PULSEAUDIO_OVERRIDE_ENDPOINTS) endif() endif() if (BLUETOOTH_ENABLED) add_definitions(-DBLUETOOTH_ENABLED) endif()