# # Set up and enable FileSystemUtils in AVSCommon. # # FileSystemUtils is enabled by default, to build without FileSystemUtils, run the following command, # cmake # -DFILE_SYSTEM_UTILS=OFF # # If the existing default implementation does not work for your platform and wish to provide your own custom implementation # of the FileSystemUtils APIs, you can provide the cpp file with the following command, # cmake # -DFILE_SYSTEM_UTILS_CPP_PATH= # option(FILE_SYSTEM_UTILS "Enable FileSystemUtils functionality." ON) set(FILE_SYSTEM_UTILS_CPP_PATH "" CACHE FILEPATH "Optional: Custom FileSystemUtils implementation.") mark_as_dependent(FILE_SYSTEM_UTILS_CPP_PATH FILE_SYSTEM_UTILS) if(FILE_SYSTEM_UTILS) if (FILE_SYSTEM_UTILS_CPP_PATH) set(FileSystemUtils_SOURCE ${FILE_SYSTEM_UTILS_CPP_PATH}) elseif((${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR (${CMAKE_SYSTEM_NAME} MATCHES "Android") OR (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")) set(FileSystemUtils_SOURCE Utils/src/FileSystem/FileSystemUtilsLinux.cpp) elseif(WIN32) set(FileSystemUtils_SOURCE Utils/src/FileSystem/FileSystemUtilsWindows.cpp) endif() if ("${FileSystemUtils_SOURCE}" STREQUAL "") message("FileSystemUtils is not supported on this platform") else() add_definitions("-DFILE_SYSTEM_UTILS_ENABLED") endif() endif()